> > Problem is that I got used to the way the vesa framebuffer worked, > > so I based my designs on it :(
> if you had carefully read the README that comes with DirectFB you > would probably have configured your vesa frame buffer device as > suggested there: > ----8< cut >8---- > > a vesa frame buffer device configured in such a way should flip by > switching pointers. Unfortunatly not mine.... trust me... I ran with these options for like, 1 month now or so. I saw some errors "unable to pan" but I never figured it had anything todo with flip:ing since everything "worked", so I figured it must be normal. I usually "RTFM" so to speak ;) since it's easy to overlook something. But I know better now :) /Henric -- Info: To unsubscribe send a mail to [EMAIL PROTECTED] with "unsubscribe directfb-dev" as subject.
