> > Problem is that I got used to the way the vesa framebuffer worked,
> > so I based my designs on it :(

> if you had carefully read the README that comes with DirectFB you
> would probably have configured your vesa frame buffer device as
> suggested there:
>
----8< cut >8----
>
> a vesa frame buffer device configured in such a way should flip by
> switching pointers.

Unfortunatly not mine.... trust me... I ran with these options for like, 1
month now or so. I saw some errors "unable to pan" but I never figured it
had anything todo with flip:ing since everything "worked", so I figured it
must be normal. I usually "RTFM" so to speak ;) since it's easy to overlook
something.

But I know better now :)

/Henric



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