Hi, > This is great. The YUV conversion should be moved to the software > driver, but it's a bit more complicated there.
Which software driver? > However, I will commit your patch to CVS as a well working initial > version. Thanks. That was painless... :-) > But we need to add an XBox detection, or at least an > option. Without changing too much I'd favour probing the ID string for "xbox". But I'll need to change the kernel driver before it can be implemented on the directfb side. > Are you interested in implementing acceleration for alpha blended > blits etc.? Interested, yes, but I'm not sure if it will happen any time soon. The biggest problem we're currently facing with DirectFB on XBox is that gtk-directfb applications are running *slower* with hardware acceleration than without. But I haven't investigated it very thoroughly yet. -Oliver -- Info: To unsubscribe send a mail to [EMAIL PROTECTED] with "unsubscribe directfb-dev" as subject.
