Quoting Oliver Schwartz ([EMAIL PROTECTED]):
> > Are you interested in implementing acceleration for alpha blended
> > blits etc.?
> 
> Interested, yes, but I'm not sure if it will happen any time soon. The 
> biggest problem we're currently facing with DirectFB on XBox is that 
> gtk-directfb applications are running *slower* with hardware 
> acceleration than without. But I haven't investigated it very 
> thoroughly yet.

Non-transparent windows should be faster with hardware.

-- 
Best regards,
  Denis Oliver Kropp

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| DirectFB - Hardware accelerated graphics |
| http://www.directfb.org/                 |
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