Quoting Oliver Schwartz ([EMAIL PROTECTED]): > > Are you interested in implementing acceleration for alpha blended > > blits etc.? > > Interested, yes, but I'm not sure if it will happen any time soon. The > biggest problem we're currently facing with DirectFB on XBox is that > gtk-directfb applications are running *slower* with hardware > acceleration than without. But I haven't investigated it very > thoroughly yet.
Non-transparent windows should be faster with hardware. -- Best regards, Denis Oliver Kropp .------------------------------------------. | DirectFB - Hardware accelerated graphics | | http://www.directfb.org/ | "------------------------------------------" Convergence GmbH -- Info: To unsubscribe send a mail to [EMAIL PROTECTED] with "unsubscribe directfb-dev" as subject.
