> The uv_ovl_map_alpha() function appears to always set the opacity to 0 > with ALPHA_WIN_BLEND_GRAPHIC. Has anyone tried setting opacity to 0xF > with ALPHA_WIN_BLEND_GRAPHIC? Unlikely as that sounds maybe it would > invert the alpha...
Just tried. Unfortunately it made no difference :-( Mark _______________________________________________ directfb-dev mailing list [email protected] http://mail.directfb.org/cgi-bin/mailman/listinfo/directfb-dev
