> <CUT>
Thanks for the pointers. I have a better idea now of the options available.
> I'm afraid I couldn't give an answer on your surface/driver extensions
> up til now. Did you do anything in that direction already? I'll give
> you a detailed answer tonight, but so far I'd like to encourage you to
> start with the changes you proposed, following your prefered choices.
No, I've not yet pursued the proposed extension.
My work currently is still primarily exploratory - proof-of-concept - so
it's reasonable, if not efficient, for me to reconstruct any private state
on every operation.
> Maybe you didn't read about my redesign of the surface core that would
> allow many things like buffers not directly accessable (memory mapped),
> maintained by other libraries, like OpenGL or low level device drivers.
> If you have some ideas or would like to assist with the design and maybe
> even the implementation, I'd appreciate that.
I've not seen this - can you provide a direct reference to this?
This is very interesting, as it does seem that it might address some of the
other constraints that I am currently trying to work with/around.
I was considering adding exactly this private allocation management to the
core myself.
My motivation is twofold:
1. Provide support for private formats (or physical representations
of existing logical formats).
2. DRM.
However, if your redesign is slated for release in the near term then it
would be prefered to benefit from this or work in conjunction to acheive
this.
Do you have any feeling of a minimum practical timescale for your redesign
to reach release - days, weeks, months, years(!) - since I would need to
take this into account for the specific piece of work that I'm looking at.
Regards,
Jason Barstow.
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