Hi,
  I posted a 4bpp patch here long time ago. The link is:

http://www.directfb.org/index.php/mailinglists/directfb-dev/2003/03-2003/msg00040.html

  However, I don't know how to extract the attachments.

Regards
James Su

On 5/11/06, swin <[EMAIL PROTECTED]> wrote:
> hello!
>
>         We decide use DSPF_A1 now, but I'm no sure if it can
> work well, becase I can't set my pc framebuffer to 1bpp for
> testing, I have noticed that when directfb get fb's depth
> it has no format DSPF_A1 support int convert.c, if I want
> to use DSPF_A1, what should I do?
>         Thanks!
>
> ======= 2006-05-11 16:11:50 :=======
>
> >The pixelformat could be added. It would require the same
> >caution as DSPF_A1, because there are multiple pixels in
> >one byte.
> >
> >But I'm not sure if the new format should be A4, Y4 or
> >even LUT4, while the latter one would be slower if you
> >want to do blending or conversion from RGB to LUT4.
> >
> >--
> >Best regards,
> >  Denis Oliver Kropp
> >
> >.------------------------------------------.
> >| DirectFB - Hardware accelerated graphics |
> >| http://www.directfb.org/                 |
> >"------------------------------------------"
> >
>
> = = = = = = = = = = = = = = = = = = = =
>
>
> 致
> 礼!
>
>
> swin
> [EMAIL PROTECTED]
> 2006-05-11
>
> _______________________________________________
> directfb-dev mailing list
> [email protected]
> http://mail.directfb.org/cgi-bin/mailman/listinfo/directfb-dev
>
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