Hi, I posted a 4bpp patch here long time ago. The link is: http://www.directfb.org/index.php/mailinglists/directfb-dev/2003/03-2003/msg00040.html
However, I don't know how to extract the attachments. Regards James Su On 5/11/06, swin <[EMAIL PROTECTED]> wrote: > hello! > > We decide use DSPF_A1 now, but I'm no sure if it can > work well, becase I can't set my pc framebuffer to 1bpp for > testing, I have noticed that when directfb get fb's depth > it has no format DSPF_A1 support int convert.c, if I want > to use DSPF_A1, what should I do? > Thanks! > > ======= 2006-05-11 16:11:50 :======= > > >The pixelformat could be added. It would require the same > >caution as DSPF_A1, because there are multiple pixels in > >one byte. > > > >But I'm not sure if the new format should be A4, Y4 or > >even LUT4, while the latter one would be slower if you > >want to do blending or conversion from RGB to LUT4. > > > >-- > >Best regards, > > Denis Oliver Kropp > > > >.------------------------------------------. > >| DirectFB - Hardware accelerated graphics | > >| http://www.directfb.org/ | > >"------------------------------------------" > > > > = = = = = = = = = = = = = = = = = = = = > > > 致 > 礼! > > > swin > [EMAIL PROTECTED] > 2006-05-11 > > _______________________________________________ > directfb-dev mailing list > [email protected] > http://mail.directfb.org/cgi-bin/mailman/listinfo/directfb-dev > _______________________________________________ directfb-dev mailing list [email protected] http://mail.directfb.org/cgi-bin/mailman/listinfo/directfb-dev
