hello!

        Yes, but we should use 1bpp now, but it seems that not 
only set config->pixelformat to DSPF_A1, it doesn't work 
at vnc backend at least. what else should I do to make it
work?
        thanks!
        

======= 2006-05-12 10:19:22 :=======

>Hi,
>  Is 1bpp black and white mode? IMO, its visual effect is much worse than 4bpp.
>
>Regards
>James Su
>
>On 5/11/06, swin <[EMAIL PROTECTED]> wrote:
>> Zhe Su,您好!
>>
>>         Thank you, I will check the patch. But our team switch
>> to use 1bpp now, do you have any experience or suggestion?
>>         Thank you very much!
>>
>> ======= 2006-05-11 18:42:07 您在来信中写道:=======
>>
>> >Hi,
>> >  Here you are. However, the patch is a little old. It's for DFB 0.9.17.
>> >
>> >Regards
>> >James Su
>> >
>> >On 5/11/06, swin <[EMAIL PROTECTED]> wrote:
>> >> Zhe Su
>> >>
>> >>         Can you send the patch to me directly, I can't connect to
>> >> the url 
>> >> http://www.directfb.org/mailinglists/directfb-dev/2003/03-2003/msg00040.html
>> >>
>> >> ======= 2006-05-11 18:21:06 :=======
>> >>
>> >> >Hi,
>> >> >  You can download the patch in this page:
>> >> >http://www.directfb.org/mailinglists/directfb-dev/2003/03-2003/msg00040.html
>> >> >  Just for your reference :-)
>> >> >
>> >> >Regards
>> >> >James Su
>> >> >
>> >> >On 5/11/06, Zhe Su <[EMAIL PROTECTED]> wrote:
>> >> >> Hi,
>> >> >>   I posted a 4bpp patch here long time ago. The link is:
>> >> >>
>> >> >> http://www.directfb.org/index.php/mailinglists/directfb-dev/2003/03-2003/msg00040.html
>> >> >>
>> >> >>   However, I don't know how to extract the attachments.
>> >> >>
>> >> >> Regards
>> >> >> James Su
>> >> >>
>> >> >> On 5/11/06, swin <[EMAIL PROTECTED]> wrote:
>> >> >> > hello!
>> >> >> >
>> >> >> >         We decide use DSPF_A1 now, but I'm no sure if it can
>> >> >> > work well, becase I can't set my pc framebuffer to 1bpp for
>> >> >> > testing, I have noticed that when directfb get fb's depth
>> >> >> > it has no format DSPF_A1 support int convert.c, if I want
>> >> >> > to use DSPF_A1, what should I do?
>> >> >> >         Thanks!
>> >> >> >
>> >> >> > ======= 2006-05-11 16:11:50 :=======
>> >> >> >
>> >> >> > >The pixelformat could be added. It would require the same
>> >> >> > >caution as DSPF_A1, because there are multiple pixels in
>> >> >> > >one byte.
>> >> >> > >
>> >> >> > >But I'm not sure if the new format should be A4, Y4 or
>> >> >> > >even LUT4, while the latter one would be slower if you
>> >> >> > >want to do blending or conversion from RGB to LUT4.
>> >> >> > >
>> >> >> > >--
>> >> >> > >Best regards,
>> >> >> > >  Denis Oliver Kropp
>> >> >> > >
>> >> >> > >.------------------------------------------.
>> >> >> > >| DirectFB - Hardware accelerated graphics |
>> >> >> > >| http://www.directfb.org/                 |
>> >> >> > >"------------------------------------------"
>> >> >> > >
>> >> >> >
>> >> >> > = = = = = = = = = = = = = = = = = = = =
>> >> >> >
>> >> >> >
>> >> >> > 致
>> >> >> > 礼!
>> >> >> >
>> >> >> >
>> >> >> > swin
>> >> >> > [EMAIL PROTECTED]
>> >> >> > 2006-05-11
>> >> >> >
>> >> >> > _______________________________________________
>> >> >> > directfb-dev mailing list
>> >> >> > [email protected]
>> >> >> > http://mail.directfb.org/cgi-bin/mailman/listinfo/directfb-dev
>> >> >> >
>> >> >>
>> >> >
>> >>
>> >> = = = = = = = = = = = = = = = = = = = =
>> >>
>> >>
>> >> 致
>> >> 礼!
>> >>
>> >>
>> >> swin
>> >> [EMAIL PROTECTED]
>> >> 2006-05-11
>> >>
>> >>
>>
>> = = = = = = = = = = = = = = = = = = = =
>>
>>
>> 致
>> 礼!
>>
>>
>> swin
>> [EMAIL PROTECTED]
>> 2006-05-11
>>
>>

= = = = = = = = = = = = = = = = = = = =
                        

        致
礼!
 
                                 
        swin
[EMAIL PROTECTED]
          2006-05-12

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