Hi, You can download the patch in this page: http://www.directfb.org/mailinglists/directfb-dev/2003/03-2003/msg00040.html Just for your reference :-)
Regards James Su On 5/11/06, Zhe Su <[EMAIL PROTECTED]> wrote: > Hi, > I posted a 4bpp patch here long time ago. The link is: > > http://www.directfb.org/index.php/mailinglists/directfb-dev/2003/03-2003/msg00040.html > > However, I don't know how to extract the attachments. > > Regards > James Su > > On 5/11/06, swin <[EMAIL PROTECTED]> wrote: > > hello! > > > > We decide use DSPF_A1 now, but I'm no sure if it can > > work well, becase I can't set my pc framebuffer to 1bpp for > > testing, I have noticed that when directfb get fb's depth > > it has no format DSPF_A1 support int convert.c, if I want > > to use DSPF_A1, what should I do? > > Thanks! > > > > ======= 2006-05-11 16:11:50 :======= > > > > >The pixelformat could be added. It would require the same > > >caution as DSPF_A1, because there are multiple pixels in > > >one byte. > > > > > >But I'm not sure if the new format should be A4, Y4 or > > >even LUT4, while the latter one would be slower if you > > >want to do blending or conversion from RGB to LUT4. > > > > > >-- > > >Best regards, > > > Denis Oliver Kropp > > > > > >.------------------------------------------. > > >| DirectFB - Hardware accelerated graphics | > > >| http://www.directfb.org/ | > > >"------------------------------------------" > > > > > > > = = = = = = = = = = = = = = = = = = = = > > > > > > 致 > > 礼! > > > > > > swin > > [EMAIL PROTECTED] > > 2006-05-11 > > > > _______________________________________________ > > directfb-dev mailing list > > [email protected] > > http://mail.directfb.org/cgi-bin/mailman/listinfo/directfb-dev > > > _______________________________________________ directfb-dev mailing list [email protected] http://mail.directfb.org/cgi-bin/mailman/listinfo/directfb-dev
