Hi,
  You can download the patch in this page:
http://www.directfb.org/mailinglists/directfb-dev/2003/03-2003/msg00040.html
  Just for your reference :-)

Regards
James Su

On 5/11/06, Zhe Su <[EMAIL PROTECTED]> wrote:
> Hi,
>   I posted a 4bpp patch here long time ago. The link is:
>
> http://www.directfb.org/index.php/mailinglists/directfb-dev/2003/03-2003/msg00040.html
>
>   However, I don't know how to extract the attachments.
>
> Regards
> James Su
>
> On 5/11/06, swin <[EMAIL PROTECTED]> wrote:
> > hello!
> >
> >         We decide use DSPF_A1 now, but I'm no sure if it can
> > work well, becase I can't set my pc framebuffer to 1bpp for
> > testing, I have noticed that when directfb get fb's depth
> > it has no format DSPF_A1 support int convert.c, if I want
> > to use DSPF_A1, what should I do?
> >         Thanks!
> >
> > ======= 2006-05-11 16:11:50 :=======
> >
> > >The pixelformat could be added. It would require the same
> > >caution as DSPF_A1, because there are multiple pixels in
> > >one byte.
> > >
> > >But I'm not sure if the new format should be A4, Y4 or
> > >even LUT4, while the latter one would be slower if you
> > >want to do blending or conversion from RGB to LUT4.
> > >
> > >--
> > >Best regards,
> > >  Denis Oliver Kropp
> > >
> > >.------------------------------------------.
> > >| DirectFB - Hardware accelerated graphics |
> > >| http://www.directfb.org/                 |
> > >"------------------------------------------"
> > >
> >
> > = = = = = = = = = = = = = = = = = = = =
> >
> >
> > 致
> > 礼!
> >
> >
> > swin
> > [EMAIL PROTECTED]
> > 2006-05-11
> >
> > _______________________________________________
> > directfb-dev mailing list
> > [email protected]
> > http://mail.directfb.org/cgi-bin/mailman/listinfo/directfb-dev
> >
>

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