On Wed, Aug 21, 2002 at 03:01:05PM +0200, Sven Neumann wrote:
> Jeff Brubaker <[EMAIL PROTECTED]> writes:
> >     http://marc.theaimsgroup.com/?l=xfree-render&m=100293063519210&w=2
> > 
> > DirectFB uses a similar approach, judging by the PDF on the web site.
> 
> not exactly. In DirectFB each window has its own surface thus no
> window draws directly to the framebuffer. The window surfaces are then
> composited onto the display layer's back buffer which is copied to the
> front buffer when the window stack has been repainted. The only point
> where the translucency of a window is considered is during window
> stack repaints where this information is used to optimize unnecessary
> compositing away. I'm however not sure what Keith means exactly when
> he uses the word "overlay layer". It's most probably unrelated to the
> DisplayLayer used in DirectFB.

Thanks for the explanation, Sven.  I'm not 100% sure what Keith can gain out
of his method since it seems like other operations such as when those
(clipping sets change) would be expensive.

Anyway, I hope that DirectFB S3 driver gets stable nice and soon so I can try
your stuff out.  :)

Jeff


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