It's not possible, yet..
the only way to get ZSnes to run fullscreen is to either make ZSnes run in 720x480 which is the native resolution of the second head in NTSC mode.
Or, make DirectFB stretch the image.. How you can get it to strech it don't know :(


And making ZSnes to run in 720x480 is also impossible, since all the resolutions are hard coded (why the hell did the developers do this?), so you'd have to add them yourself by changing the ASM code in ZSnes itself.


Stefan Franz wrote:

Am Mon, 11 Apr 2005 08:04:41 +0200 schrieb Guido Reimer <[EMAIL PROTECTED]>:

Hi,

I have the problem with borders all around the picture. The image is centred.
...


Hi,
this is my configuration.
ZSNES v1.42
DirectFB-0.9.22

With that , i get fullscreen with small border on the sides
(i changed the code of Zsnes to make them smaller).
With "matrox-tv-standard=pal" in /etc/directfbrc you get
a real fullscreen (no borders , maybe the height is a bit oversized)
but i prefer ntsc, so importgames run with 60 fps(NTSC) and not 50 fps(PAL).


===========================
"cat ~/.zsnes/zsnesl.cfg" :
============================
; Video Mode, 0 - 3
;   0 = 256x224   R WIN        1 = 256x224  R FULL
;   2 = 512x448   DR WIN       3 = 640x480  DS FULL
VideoModeLin = 2


=========================== "env | grep SDL" gives me : =========================== SDL_VIDEODRIVER=directfb SDL_VIDEO_YUV_HWACCEL=1 SDL_DIRECTFB_MGA_CRTC2=1 SDL_DIRECTFB_MGA_STRETCH=1


=========================== "cat /etc/directfbrc" : =========================== matrox-crtc2 matrox-tv-standard=ntsc

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