Denis, The target architecture is a Xscale (Intel's ARM) (PXA270). The compiler is GCC 4.1.1, we (Rich and I) tried with floats enabled and the audio q
On 3/3/07, Denis Oliver Kropp <[EMAIL PROTECTED]> wrote: > Claudio Ciccani wrote: > > Rich Rattanni wrote: > >> Claudio: > >> I first tried to adjust the volume while playing other audio types > >> (MP3 specifically) and there was no noticable improvement in quality. > >> As per your recommendation, the latest CVS snapshot of FusionSound was > >> pulled and compiled with --disable-precision > >> and --disable-dithering, and the system exhibited the same problem. > >> Terrible audio quality (output sounds clipped and other strange > >> artifacts) when volume was adjusted to anything besides 1.0. What is > >> strange is that the volume value does not seem to matter. 0.5 or 60.0 > >> both sound alike in both level and quality. > > > > So it must be a problem with the compilation (or better, the compiler). > > Indeed relooking at the code, I couldn't find a bug causing that strange > > behaviour. > > Please, could you tell me the target architecture (x86?) and the gcc's > > version? > > Does the API always require floats? Maybe emulation or library for it is > broken. > > -- > Best regards, > Denis Oliver Kropp > > .------------------------------------------. > | DirectFB - Hardware accelerated graphics | > | http://www.directfb.org/ | > '------------------------------------------' > > _______________________________________________ > directfb-users mailing list > [email protected] > http://mail.directfb.org/cgi-bin/mailman/listinfo/directfb-users > -- Registered Linux User: #293401 _______________________________________________ directfb-users mailing list [email protected] http://mail.directfb.org/cgi-bin/mailman/listinfo/directfb-users
