Denis,
The target architecture is a Xscale (Intel's ARM) (PXA270).  The
compiler is GCC 4.1.1, we (Rich and I) tried with floats enabled and
the audio q

On 3/3/07, Denis Oliver Kropp <[EMAIL PROTECTED]> wrote:
> Claudio Ciccani wrote:
> > Rich Rattanni wrote:
> >> Claudio:
> >>      I first tried to adjust the volume while playing other audio types
> >> (MP3 specifically) and there was no noticable improvement in quality.
> >> As per your recommendation, the latest CVS snapshot of FusionSound was
> >> pulled and compiled with --disable-precision
> >> and --disable-dithering, and the system exhibited the same problem.
> >> Terrible audio quality (output sounds clipped and other strange
> >> artifacts) when volume was adjusted to anything besides 1.0.  What is
> >> strange is that the volume value does not seem to matter.  0.5 or 60.0
> >> both sound alike in both level and quality.
> >
> > So it must be a problem with the compilation (or better, the compiler).
> > Indeed relooking at the code, I couldn't find a bug causing that strange
> > behaviour.
> > Please, could you tell me the target architecture (x86?) and the gcc's
> > version?
>
> Does the API always require floats? Maybe emulation or library for it is
> broken.
>
> --
> Best regards,
>    Denis Oliver Kropp
>
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