Rich Rattanni wrote:
> Claudio:
>    When we compiled FusionSound with IEEE floats enabled, all we got was
> a single pop on the speakers when the audio started to play.  Both my
> app and music.c produced these results.  I know there is no floating
> point unit in the ARM, I assume it is the C library to pick up the slack
> (assumption on my part).
>

Floating point emulation is implemented by the compiler.

>>>Another interesting test could be enabling IEEE floats and watch what
>>>happens.
>>>You can also use the example program called "music" to do such a test
>>>(use v/V key to decrease/increase the volume level).
>  

Does the gcc option '-msoft-float' fix something?


-- 
Regards,
     Claudio Ciccani

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