hey gnusteppers the reason why i've been filing gnustep bugs like a madman the past few weeks is that i've been porting a game from the mac to linux.
i want to thank everyone involved for your great fixes and help getting my app running (and deployed). despite the encountered bugs, the experience has been much better than i expected, thanks to your phenomenal support. i can personally confirm that SVN trunk is now exactly 1000% percent better for porting cocoa code than just a few weeks ago. i would also like to remark that porting a modern cocoa codebase would not have been possible without david's work on libobjc2/clang & blocks support. thanks. if any of you wants to have a look at what i've been building, i've been porting the game CoreBreach: http://corebreach.corecode.at/ here is a binary package of the first linux beta with a bundled patched gnustep trunk version (32 & 64 bit): http://corebreach.corecode.at/CoreBreach-1.1-beta-linux.tar.bz2 if it doesn't run look at the readme for the dependencies. if there are bugs in the package, i'd be happy to hear about them ;-) FYI, the main game "launcher" interface is using gnustep, then the actual gameplay uses a fullscreen SDL/OpenGL context, only using gnustep-base (and blocks for animation). after the game finishes the results/highscores are again displayed using gnustep/gui. i'd be happy to make the full version available to you once it is finished. just contact me privately. BTW, there is definite hope for getting the game code open sourced later on (about 10kloc game, 10kloc engine), if it ever breaks even. bye, julian p.s. sorry the beta 1 has severely degraded texture quality. final version will look exactly 4 times as good.
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