> hey fred > > Thank you for offering us this free beta. Although I am not a race game > person I tried to play with it and horribly failed. Should I try to hid > these gadgets on the track or avoid them?
powerups should be picked up, mines and bombs should be avoided ;-) its all explained in the manual. > How do I not bump in the walls > all the time? (or fall of the track if there aren't any walls?) yes that takes some practice, but using a slower spaceship helps very much. in the full game you play the tracks and ships in increasing difficulty so its much easier to get started than in the demo/beta version with one racetrack. > But the game in it self is quite nice. thanks ;-) > > On my machine there wasn't any sound, most likely I am missing on of the > required. would be surprised it it started without SDL_mixer and OpenAL both being present. i think i saw it one one of the test machines too, will investigate. > And I sometimes (when I managed to accelerate a bit) had black > streaks in the display. Most likely my main graphics card, a Radeon HD > 3200, isn't able to process that much data. thanks thats helpful too...seems to be a ATI driver bug. > > 2011-11-16 09:35:45.683 CoreBreach64[5006] autorelease called without > pool for object thats weird, because i *am* surrounding the only secondary thread with a pool. maybe its bugreport time again ;) > WARNING thread 0x99bae88 terminated without calling +exit! thats weird. i am creating the thread with SDL, yet gnustep complains about the thread exiting...why? > Assertion 'pa_atomic_load(&e->pool->stat.exported_size) >= (int) > b->length' failed at pulsecore/memblock.c:1106, function > pa_memexport_process_release(). Aborting. > ok thats bad ;( seems to me the no - sound thing and the crash are related to pulseaudio http://lists.freedesktop.org/archives/pulseaudio-discuss/2011-March/009223.html could you tell me which distribution and version you are using so i can investigate further? > > And from the colour selection I get the message: > Loading two versions of GSColorSliderCell. The class that will be used > is undefined > > Which is definitely my fault. I keep on ignoring it as only David's > runtime complains about this issue. i've seen that too but didn't want to file a bug for a single innocent log message ;) > > The start up interface looks surprisingly well for GNUstep. How did you > do the gradients in the buttons? Is this already in the Silver theme? its the stock silver theme. there are some things much prettier in the narcissus theme, but it doesn't display popup buttons at all. i tried merging the themes but horribly failed. i'd suggest collecting all the themes in a central location (svn?) currently they are scattered around the gnustep wiki, GAP and etoille. > Are you aware that when clicking on the icon in the about window you get > the GNUstep memory panel? You may (or may not) want to disable that > feature in the release product. no, how would i disable that? > > One small hint, It would be better if the beta already started up with > playable settings. Now you get all these messages that in the beta you > are not allowed to use this and that setting. Let the user experience > these later on when they are already hooked to the game. good idea, thanks. > Hope this feedback helps you a bit. yes it does, thanks! > You helped us a lot with your bug reports i'm glad to hear that ;) bye, julian
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