Good to know these guys are putting out OER though. Customize the lesson
plan to your students needs, yo.

-sent from my phone
On Feb 10, 2011 11:59 AM, "Timothy Vollmer" <[email protected]>
wrote:
> DP is back.
>
> *
> *
> *
> *
> *Subject: **TCEA NEWS: SIIA Launches Don't Copy That 2 - School Version*
>
> In an ongoing effort to help teachers educate K-12 students about the
> ethical and legal use of copyrighted materials, the Education Division of
> the Software & Information Industry Association (SIIA) announces the
release
> of the Don’t Copy That 2 - School Version video. SIIA also has developed
> accompanying classroom resources, including support materials for the
video,
> lesson plans for middle and high school teachers, a glossary, and other
> materials to help educators teach these complex and important concepts.
>
> For more information, or to download the classroom resources, visit
> http://dontcopythat2.com.
>
>
> *SIIA Education Division Releases Don’t Copy That 2 – School Version*
>
> *WASHINGTON, D.C. (Feb. 10, 2011)* – The Education Division of the
Software
> & Information Industry Association (SIIA) announces the release of
Don’tCopy
> That 2 - School Version as part of SIIA’s ongoing effort to help teachers
> educate K-12 students about the ethical and legal use of copyrighted
> materials, such as software, books, articles, music and movies.
>
> Don’t Copy That 2 - School Version is a fun-to-watch rap music video
> that addresses
> the dangers of engaging in piracy and the importance of respecting the
> creative output of others. The accompanying classroom resources include
> support materials for the video, lesson plans for middle and high school
> teachers, a glossary, and other resources that can be helpful to educators
> in teaching these complex and important concepts.
>
> The course materials include many of the same concepts for both middle and
> high school students, but use age-appropriate methods. The lesson plans
> serve as models that educators can customize to their students’
> needs. The learning materials have been designed as a series of
> presentations, discussions and student activities.
>
> "With piracy levels reaching all time highs, it is essential that we
educate
> the younger generation on both the risks of piracy and the value of
> respecting and encouraging creativity and innovation," said Keith
> Kupferschmid, General Counsel and SVP, Intellectual Property Policy &
> Enforcement for SIIA. "The video and lesson plans are intended to place
> students in the shoes of artists, authors and other creators so that they
> may better understand how it feels when someone spends long hours creating
> something valuable only to see it being stolen."
>
> The materials were created with the support of professional organizations,
> such as the International Society for Technology in Education (ISTE),
which
> advocates safe, legal and ethical use of digital information and
technology,
> including respect for copyright, intellectual property, and the
appropriate
> documentation of sources.
>
> "We're excited to see SIIA's creative approach to questions of
> digital citizenship," said Don Knezek, CEO of ISTE. "It certainly
> supports and reinforces ISTE's widely-adopted NETS guidelines for digital
> age learning, teaching and school leadership. We may be past the ‘Don't
> Copy That Floppy’ of almost 20 years ago, but there's still a need for
> relevant and engaging resources on intellectual property resources."
>
> More information can be found at http://dontcopythat2.com.
>
> *About SIIA*
> The Software & Information Industry Association (SIIA) is the principal
> trade association for the software and digital content industry. SIIA
> provides global services in government relations, business development,
> corporate education and intellectual property protection to more than 500
> leading software and information companies.
>
> *About SIIA’s Education Division*
> SIIA’s Education division serves and represents over 150 member companies
> that provide software, digital content and other technologies that address
> educational needs. The Division shapes and supports the industry by
> providing leadership, advocacy, business development opportunities and
> critical market information. SIIA provides a neutral business forum for
its
> members to understand business models, technological advancements, market
> trends, and best practices. With the leadership of the Division Board and
> collaborative efforts with educators and other stakeholders, the Division
> undertakes initiatives to enhance the use of educational technology and
the
> success of SIIA members.
> # # #
>
> For more information, please contact:
> -- SIIA Communications Contact, John Crosby, 202.789.4469,
[email protected]
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