i never said you couldn't use Visio to do what you described. i've used it
that way too. i've also used it to develop enter specifications. however, i
eventually ran into limitations as Visio wasn't designed specifically for
what i needed it to do.
i still use it but not nearly as much as i used and for very specific tasks
for which it is well suited to do.


On 11/7/07, Raminder Oberoi <[EMAIL PROTECTED]> wrote:
>
> Ok... Regarding Visio... I can and have always been able to create
> wireframes, flows, interaction states, pretty much any relationship
> diagrams. If I didn't have access to a computer/software I would have
> to do all that on paper. Nothing wrong with paper, but a tool like
> visio is far more efficient when it comes to reusing, editing and
> being able to represent concepts nearly. For a guy like me who likes
> to use pen and paper but only for personal ideation (cause only I can
> understand my hand drawings) visio is a blessing!
>
> Now regarding Visio 'prototyping' I have in many projects been able to
> create clickthrus that have got clients buy in quickly and
> effectively, without investing more than a few hours of time and money
> (why? Because I already had the wireframe which only needed to be
> stringed together)
>
> For paper vs. Visio/any tool, in practical everyday use, almost all
> the time we use printouts, don't we? Regardless of what tool we use
> chances are that we do print it on paper. It seems like the sequence
> is - mind >> paper/pixel >> paper >> mind >> pixel ..... Repeat
> process. Finally we are free to use any medium/tool for creating the
> prototype as determined by project goals.
>
>
> • Raminder Oberoi
> www.retheory.com
>
> On Nov 7, 2007, at 6:57 PM, Andrei Herasimchuk <
> [EMAIL PROTECTED]
> > wrote:
>
> > I'm going to try and answer a bunch of questions in one message
> > versus spamming multiple answers.
> >
> >
> > On Nov 6, 2007, at 6:16 PM, Eric Scheid wrote:
> >> Just for my information, what is that most people dislike Visio so
> >> much?
> >
> > Too many people in our field use Visio as a replacement for
> > production level drawing tools, like FreeHand, Fireworks r
> > Illustrator. In doing so, they stop themselves from learning the
> > skills they need to actually do more design at the production level,
> > which in turn are skills that help in dealing with richer prototypes.
> >
> >
> > On Nov 6, 2007, at 4:25 PM, Mark Schraad wrote:
> >> Well unless you think I am either  a moron or a hypocrite, then it
> >> would stand to reason that I believe this to be point of view, not
> >> of fact. So effectively what you have stated here is something
> >> along the lines of, "no I'm not, you are". I guess I expect more
> >> from someone as experienced and seasoned as you.
> >
> > I don't think you are either. I was attempting to state that your
> > position about my phrasing of "paper is not prototyping" leaves me
> > with either basically saying nothing about the topic or having to
> > water down my stance to the degree it doesn't contribute anything to
> > the discussion. Obviously, I phrased that opinion as equally useful
> > as what I was commenting on.
> >
> >
> > On Nov 6, 2007, at 6:17 PM, Raminder Oberoi wrote:
> >
> >> Most people miss what Visio can do. Do not think of Visio as a
> >> drawing
> >> tool. Think of it as a drawing language. You can do a lot of great
> >> stuff with automation. You do not have to use the shapes it gives
> >> you. You can make your own.
> >
> > If people used Visio in that manner, it wouldn't bother nearly as
> > much. But people do use it a "drawing tool" and that drives me nuts.
> >
> > Another reason I hate Visio is that it has quickly become the
> > PowerPoint of the digital design field. It's methods and approach to
> > drawing has corned a lot of people into thinking inappropriately
> > about what constitutes good software design. The same sort of
> > argument Tufte makes about PowerPoint, in relation to how it changes
> > the way people think about how to create and give a presentation.
> > Visio is doing the same thing to our field.
> >
> >
> > On Nov 7, 2007, at 12:14 PM, Christopher Fahey wrote:
> >> One of the "prototyping" methods used for the original Palm Pilot
> >> was balsa wood, the equivalent of PlayDough or lego bricks.
> >
> > Having built many a scale model using materials like Balsa wood, I
> > would have to disagree. Balsa wood is on an order much higher than
> > PlayDough or Legos.
> >
> >
> > On Nov 7, 2007, at 12:14 PM, Christopher Fahey wrote:
> >> The purpose was to test one critical aspect of the product: The
> >> aspect they were prototyping was "how does it feel in the hand" and
> >> "how does it fit into a person's various pockets and bags". They
> >> built lots of different blocks and tried them all before settling
> >> on the deck-of-cards size we all know today as the de-facto PDA
> >> standard form factor. The universal consensus today is that Palm
> >> completely nailed that form factor question, and I don't doubt that
> >> the balsa prototyping made that success happen.
> >
> > Agreed. However, using wood of any kind and shaping it and getting it
> > to be correct to be a scale model of a real product is an order of
> > fidelity significantly higher than PlayDough.
> >
> >
> > On Nov 6, 2007, at 5:42 PM, Miguel Peres wrote:
> >> uh .. waitaminit .. since when would a *drawing* of a Volkswagen
> >> Beetle be
> >> thought of as representative of the category of things we call "paper
> >> prototypes"?
> >
> > They both tend to represent "sketches" of the design of the product.
> > And in my view, sketching is a great design tool and design process,
> > but it's not the same as prototyping.
> >
> >
> > On Nov 6, 2007, at 5:42 PM, Miguel Peres wrote:
> >> If that "real live concept car fully built" was built out of
> >> modelers foam,
> >> wood, and other not-real-car materials, could you not still sit
> >> inside it
> >> and provide all sorts of feedback (sans actually driving across
> >> europe, that
> >> is)? It would even be sufficient to present the instrument panel in
> >> the form
> >> of a colour printout instead of real live electronics - sightlines
> >> could be
> >> tested, comprehension could be tested etc.
> >
> > Agreed.
> >
> > On Nov 6, 2007, at 5:42 PM, Miguel Peres wrote:
> >> The medium of paper is great for prototyping things which appear on
> >> a flat
> >> surface (eg. websites), just as foam core and wood and such do a
> >> pretty good
> >> job of prototyping human-interface interaction possibilities of 3D
> >> objects.
> >
> > This is where we disagree, unless you mean that the "paper" prototype
> > is also a pixel perfect representation of the product in various
> > stages of the workflow but just printed on paper. But my experience
> > has been that people treat paper prototypes as lesser than that, as
> > nothing more than crude sketch diagrams. (Which I also use but as a
> > design tool, not a prototyping tool.)
> >
> > Further, if you've done the work of getting pixel precise mockups to
> > use for your paper prototypes, you are not very far off from any
> > number of means to make that work interactive for the purposes of
> > getting feedback in context. In this case, on the computer screen
> > itself.
> >
> >
> > On Nov 6, 2007, at 5:14 PM, Todd Zaki Warfel wrote:
> >
> >> How would you define a prototype? Would you see prototyping as a
> >> design tool, or something else? How does iterative design relate to
> >> prototyping?
> >
> > I define a prototype in the software world as anything up to the
> > point it becomes engineering. This means as much actual design work
> > that will reflect the real product up to the point it has to be
> > engineered at a functional level, like hooking it up to a live
> > database or something.
> >
> > Sorry that sounds so coy, but my experience has been that the
> > technology changes so fast, there's no other to define without
> > changing my definition every three years.
> >
> > --
> > Andrei Herasimchuk
> >
> > Principal, Involution Studios
> > innovating the digital world
> >
> > e. [EMAIL PROTECTED]
> > c. +1 408 306 6422
> >
> >
> > ________________________________________________________________
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