Agreed - always is a strong word.

On Nov 18, 2007 10:00 PM, Michael Tuminello <[EMAIL PROTECTED]> wrote:
> Yep.  I guess so.  I should have read the earlier messages.  Making
> alpha versions of dishwashers for the sake of UI design seems less
> than cost-effective.  I will still say, however, if you say "always"
> anything, you're asking for people to disagree with you (and they will
> probably be right.).
>
> MT
>
> On Nov 18, 2007, at 10:25 PM, Mike Scarpiello wrote:
>
> > You guys are taking it much too literally.
> >
> > 1) Replace 'Paper' with 'White Board' and that may help
> >
> > 2) This guy designs appliances for seniors for Whirlpool.  What he is
> > saying is you don't walk into the factory and start making dishwashers
> > on day 1.  You flesh out low-fi ideas first.   His example was
> > integrating the counter top into all the appliances. which was easily
> > sketched out on paper first to get feedback from the Whirlpool execs.
> >
> > On Nov 18, 2007 6:46 PM, Michael Tuminello <[EMAIL PROTECTED]> wrote:
> >> I agree that this is silly, although it may be for different reasons.
> >>
> >> Personally, I have found that people don't always make the leap from
> >> paper sketches to the real experience of using the UI.  Not to say
> >> that you should always present a final design, but sometimes I think
> >> it is better to present a design that at least looks halfway real.
> >>
> >> How many of us have ever used a system that looks like a paper
> >> sketch?
> >>
> >> As usual (always? ;-) ) , I don't think an "always" answer does the
> >> situation justice....
> >>
> >> MT
> >>
> >>
> >> On Nov 17, 2007, at 8:45 PM, tripodell wrote:
> >>
> >>> "Always paper first. Always. Paper before Pixel."
> >>>
> >>> No offense, but that's just silly. Some people need paper to get
> >>> started - I find it to be a real hinderance - I like the ability to
> >>> freeform a bunch of concepts in omnigraffle and look at where there
> >>> are intersecting ideas.
> >>>
> >>> Different strokes and all that. Not everyone processes their ideas
> >>> the same way (which is obvious from the length of the thread).
> >>>
> >>> Actually my favorite "tool" is working directly with another
> >>> designer at a white board and throwing ideas back and forth. The
> >>> whiteboard somehow seems less constrained for me than paper.
> >>>
> >>> I think the best approach is looking for tools that fit the way you
> >>> think and are comfortable expressing your ideas, rather than looking
> >>> for tools and workflows to fit your ideas into.
> >>>
> >>>
> >>>
> >>>
> >>> . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
> >>> Posted from the new ixda.org
> >>> http://www.ixda.org/discuss?post=22050
> >>>
> >>>
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