Interesting story. I noted a couple of telling passages (from a
design/prototype/deployment perspective):

"I did what you're always told to do as a young entrepreneur," Abrams says.
"I brought on experienced investors to help Friendster fulfill its
potential. But the all-star team was the curse of death."

"The growth presented immediate engineering headaches. ... By late 2003,
load times regularly clocked in at over a minute and users were beginning to
complain in blogs and forums. ... The problem might have been solved if
someone had reworked the software to ignore distant connections--for
example, by calculating only connections between friends. But Friendster's
engineers were so preoccupied with day-to-day slowdowns that they neglected
to step back and ask what was causing them.

"This time, he plans to favor quick and dirty engineering solutions over the
elegant but not necessarily practical ideas that were imposed by
Friendster's management."

The most critical issues appear to have involved paying attention to the
social context of the technical solution plus the need to rapidly prototype
and test, learning and modifying the design as you go, rather than waste an
undue amount of time building grand initial plans divorced from reality.

-mn.

On 11/26/07, Mike Scarpiello <[EMAIL PROTECTED] > wrote:
>
> This is a little long, but a really great analysis of the first social
> networking site -
>
> http://tinyurl.com/2k86l9
> ________________________________________________________________
>


-- 
Murli Nagasundaram, Ph.D.
http://www.murli.com
[EMAIL PROTECTED]
+91 99 02 69 69 20
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