I might be misunderstanding here but all processes/methods of "design thinking," actually call for many interative functional prototypes up front at the beginning of the design process to inform brainstorming sessions and validate early blue sky concepts before requirements or even wireframes are contemplated. Am I offbase?
will evans user experience architect [EMAIL PROTECTED] 617.281.1281 On Dec 13, 2007, at 12:10 PM, "David Malouf" <[EMAIL PROTECTED]> wrote: > Let me be more concise: > > If you don't have a final "thing" that you can interact with; you > haven't > completed the design process. > > I understand that design is more than craft (I shouldn't have been so > absolute), but I do not believe in "design thinking" in so far as > you can't > design without craft. Modeling, simulations, prototypes, etc. are > required. > Narrative text and flat images are not good enough when it comes to > learning > how to do interaction design. > > Even if the master's thesis is looking at something precise, that > precision > should be about the interaction and thus should require the right > level of > modeling that presents the foundations surrounding that interaction > at whose > core is TIME! If you can't experience over time, then you didn't do > interaction design. Maybe the masters degree is not in interaction > design > and thus this requirement is moot. > > I am in agreement that it does not have to be a complete final > product and I > said that implicitly by saying that I agree with Jonas' comments. > > -- dave > > > On Dec 13, 2007 11:47 AM, Mark Schraad <[EMAIL PROTECTED]> wrote: > >> >> On Thursday, December 13, 2007, at 11:25AM, "David Malouf" <[EMAIL >> PROTECTED] >> > >> wrote: >>> Jack, is this a design degree or a research degree? A design >>> degree is >>> about craft. Craft is about making. >> >> Design is not the same as build - and design is not strictly craft. >> Design >> is designing... is is an intangible process that in most cases >> results in an >> artifact. That artifact may be a conceptual representation of the >> final >> result. There are very important differentiations here. For many >> designers, >> they are done at the plan stage. Again we circle around to this >> 'what is >> design' issue, but IMHO it is much larger than craft. >> >>> >>> to answer Mark, an architect IS expected to build something. Either >>> in 3D tools creating walk through virtual spaces, or to build in >>> balsa and other materials a representation of the space. >> >> No - he builds a simulation or prototype. It can be in the plan >> descriptions (text), a physical model (materials) or a virtual >> model (code), >> but it is not necessarily the final result as stated in the original >> question. >> >>> >>> They are required to do this, so that anyone who comes to the piece >>> understands what the designer is trying to communicate. If all i >>> delievered was a sketch and blueprints, this would not come through. >>> >>> I think Jonas nailed in on the head. You have to be able to >>> prototype, b/c if you can't interact with the solution, you haven't >>> actually made something that has interaction design modeled enough >>> to >>> communicate those interactions. The subtelties of IxD require that >>> transition, flow, and movement are all part of the ending "make" >>> deliverable. Everything else is just falling short of the real need. >>> At the masters level you have to make something. >>> >> >> A master's degree, and especially a Ph.D, is typically about >> specificity. >> Focusing on a portion of a process is often the only way to get >> that finite. >> >> >>> This is very different from a deployable and production ready >>> system. >>> >>> -- dave >> >> > > > -- > David Malouf > http://synapticburn.com/ > http://ixda.org/ > http://motorola.com/ > ________________________________________________________________ > *Come to IxDA Interaction08 | Savannah* > February 8-10, 2008 in Savannah, GA, USA > Register today: http://interaction08.ixda.org/ > > ________________________________________________________________ > Welcome to the Interaction Design Association (IxDA)! > To post to this list ....... [EMAIL PROTECTED] > Unsubscribe ................ http://www.ixda.org/unsubscribe > List Guidelines ............ http://www.ixda.org/guidelines > List Help .................. http://www.ixda.org/help ________________________________________________________________ *Come to IxDA Interaction08 | Savannah* February 8-10, 2008 in Savannah, GA, USA Register today: http://interaction08.ixda.org/ ________________________________________________________________ Welcome to the Interaction Design Association (IxDA)! To post to this list ....... [EMAIL PROTECTED] Unsubscribe ................ http://www.ixda.org/unsubscribe List Guidelines ............ http://www.ixda.org/guidelines List Help .................. http://www.ixda.org/help
