I think we need to make sure a distinction is made between "Principles" -
like Cooper-Reimann's "Do No Harm," etc - with Design Patterns - which most
definitely are dependent on context/culture/age/ etc...

>From the highest level of abstraction - things are a lot more universal -
but as you become more concrete - context/culture etc matter a lot more.

My 2 cents

-- 
~ will

"Where you innovate, how you innovate,
and what you innovate are design problems"
-------------------------------------------------------
will evans
user experience architect
[EMAIL PROTECTED]
-------------------------------------------------------

On 12/27/07, Kevin Silver <[EMAIL PROTECTED]> wrote:
>
> I'm looking at the table of contents of UPoD (my hard copy is at
> home) and there are definitely some principles that I think would
> apply no matter what the cultural or age distinction might be.  For
> example: chunking, affordance, archetypes, compassion, confirmation,
> form follows function, golden ration and the list goes on...  But I
> do think its our job to apply the appropriate principles for the
> context of the situation.  It doesn't mean that these principles are
> not universal, it's that they need to applied appropriately.
>
> Kevin
>
>
>
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