I think we need to make sure a distinction is made between "Principles" - like Cooper-Reimann's "Do No Harm," etc - with Design Patterns - which most definitely are dependent on context/culture/age/ etc...
>From the highest level of abstraction - things are a lot more universal - but as you become more concrete - context/culture etc matter a lot more. My 2 cents -- ~ will "Where you innovate, how you innovate, and what you innovate are design problems" ------------------------------------------------------- will evans user experience architect [EMAIL PROTECTED] ------------------------------------------------------- On 12/27/07, Kevin Silver <[EMAIL PROTECTED]> wrote: > > I'm looking at the table of contents of UPoD (my hard copy is at > home) and there are definitely some principles that I think would > apply no matter what the cultural or age distinction might be. For > example: chunking, affordance, archetypes, compassion, confirmation, > form follows function, golden ration and the list goes on... But I > do think its our job to apply the appropriate principles for the > context of the situation. It doesn't mean that these principles are > not universal, it's that they need to applied appropriately. > > Kevin > > > ________________________________________________________________ *Come to IxDA Interaction08 | Savannah* February 8-10, 2008 in Savannah, GA, USA Register today: http://interaction08.ixda.org/ ________________________________________________________________ Welcome to the Interaction Design Association (IxDA)! To post to this list ....... [EMAIL PROTECTED] Unsubscribe ................ http://www.ixda.org/unsubscribe List Guidelines ............ http://www.ixda.org/guidelines List Help .................. http://www.ixda.org/help
