On Dec 27, 2007 8:18 AM, David Malouf <[EMAIL PROTECTED]> wrote:
> I would love to see someone who has the device slap it down in front of
> their kids (if they have any) don't tell them a thing and see what happens
> over the course of days and weeks and video tape the whole thing. There is
> the child observation project in Berkeley which has a ton of cameras for
> just such testing. It would be amazing to do that type of observational
> research on the tool.

I think this would lead to interesting, but distorted, results.
Here's the point: nobody uses these things in isolation.  They're used
in the contexts of classrooms and homes where adults are present.
They're given by people with knowledge who share some of that
knowledge to get the children started.  They're shared with other
children, possibly around the world, who share a pool of knowledge. If
you strip away that context you miss the crucial success criteria.
It's like taking a car from the showroom floor and complaining it
doesn't go anywhere because you didn't put fuel in its tank.

Putting one (mistake) in front of a single child (mistake) without
saying anything (mistake) would produce such a compounding of errors
that you'd still likely get irrelevant results.  Or perhaps you'd
reduplicate some of the work that's been done on childrens'
explorative learning methods, but is that what you want to find out?
(I think Allison Druin did great work in this area, see
http://www.cs.umd.edu/hcil/kiddesign/ for what she's up to now.)

I see now that I've really soaked in the Papert sauce, despite never
taking his class.  Blame six years at the Media Lab. Peer learning and
peer teaching is such an important and fundamental part of my thought
processes that I forget others don't see things that way. I cited Amy
Bruckman earlier because she was a friend and I've thought her work
was brilliant for over a decade.  You can also look up some of Mitch
Resnick's publications (he was her advisor and Papert's student) or
any of the other work in that group if you want to learn about these
ideas.

I'm not prepared to say there aren't universal principles of design;
Fitt's Law still describes the time to move a pointer to a target and
so on, regardless of whether the person moving the pointer is me, my
kid, or a person who's never seen a computer screen and pointing
device before.  What I'm saying is that it's not important to the last
situation as it is to the first.

The original point of this thread was about usability and its
relationship to the (possible) success of the XO.  My argument is that
the universal principles of design we operate by aren't relevant to
this success/failure, not that they don't exist. The challenge "say
something nice about the design" written by someone who hasn't used it
and isn't in the target audience is an expectation that the UI would
somehow conform to adult, western, single-user notions of goodness.
This is not an iPod - never was, never will be. The nicest thing I can
say about the design is that I have to fight my kid to get him to
relinquish it. I hear similar stories coming back from real-world OLPC
deployments.

If there's a usability metric that trumps that, I have yet to see it.

--Alan
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