I would like to make a suggestion for this thread, as I see it facing some
unnecessary poles, as I see the posters and all of them are equally
interested in good interaction design and more importantly successful
product design.

We don't have equal access to the tool, nor are we quite frankly qualified
to truly give a heuristic analysis because in my mind our most standard
heuristics of HCI don't necessarily apply the same way here. Not that we
throw them out, but there are other forces at play that I would imagine few
of us have been designing for.

I know there are a few of us on this list from LeapFrog for example. I would
love their insights as both interaction and instructional designers on this
topic.

Just as it is really hard for someone who has been doing consumer products
for years fall directly into place doing enterprise products, this is
exponentially true about moving from tools of task towards tools of
learning.

I agree that there are a ton of problems with the eco-system design. I would
say that the main cause is that there is a problem with the very problem
statement itself. It is very US-centric, not in that it is imperialistic in
nature as much as it assumes a US cultural outlook within societies where
the same soci-political-economics are not at play. That is, "give a man a
fishing rod and he can save himself from starvation." This individualism
based on the power of capitalism doesn't even work in the US due to outside
forces such as racism, classism and sexism (to name a few). These forces on
the context of design are even stronger in the developing (or actually NOT
developing) nations of the world.

I would love to see someone who has the device slap it down in front of
their kids (if they have any) don't tell them a thing and see what happens
over the course of days and weeks and video tape the whole thing. There is
the child observation project in Berkeley which has a ton of cameras for
just such testing. It would be amazing to do that type of observational
research on the tool.

Short of that, if all you are going to give me in the critiques are theories
based on existing heuristics, I think we are way off-base here.

Is there anyone on the list who has worked in instructional design for
little people? done so in a "non"-linguistic format, relying purely on
symbology to communicate?

The closest project I know of like this for adults is the MotoFone by
Motorola for the developing world. Gabriel White gave a great presentation
of this work at the SF IxDA event that coincided with ICSID/IDSA World
Congress. A lot went into thinking about "illiterate" users.

Anyway, I hope we will learn a lot from the case studies. I wish they came
less from obvious PR sources however. I wonder if some student here,
wouldn't want to change their thesis and work on a  Fulbright grant to
travel to Peru to find out what is happening on the ground? Anyone?

-- dave

-- 
David Malouf
http://synapticburn.com/
http://ixda.org/
http://motorola.com/
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