First of all, I'd like to introduce myself as this is my first post
here. I've been designing interactions for 35 years and I'm
delighted that we are starting to identify as a profession.

Michael, I know what you are saying about these elements being
apparent (rather than real) solutions. It's true.

But for me, an interesting question is "why is it this way?" I
agree that progress bars are often very inaccurate but I don't think
that was a design goal. And neither did the TSA when designing
security processes start with "how can we waste money and fool the
public."  Conspiracy theories aside, what we are seeing is yet
another example of the inability of most organizations to produce
top-notch products and services. 

There are lots of places where an organization can slip up. Sometimes
there are powerful fools like the person who looked at the sky on a
screen for a football site I designed and told me "I don't like
blue." 

Sometimes it's a stakeholder with an agenda that runs counter to
good decision-making: "great idea, Charlie but we don't have time
to get it right." 

Or the programmer who told me, "I don't want a graphic artist.
I'll do the screens myself" (and they look it).

The core of the problem is that excellent design is built on a clear,
comprehensive and consistent vision of the resulting product. In any
organization, there are many stakeholders with different degrees of
insight, a lot of personal agendas and flawed communications and
interpersonal skills. It is almost impossible to maintain the
conceptual integrity of a design from conception through
implementation.

Sometimes the organizational problems are intractable. Other times
they can be managed. Rarely do you achieve the results you originally
envisioned.

Lest I appear downbeat, let me also say that there is a lot of
creativity and good ideas within organizations. The problem is how to
best integrate all the good ideas and still keep the design on track.

About ten years ago I came to the realization that if I were to be a
highly effective designer, I had to understand and manage the
organizational issues that could affect the design and its ultimate
implementation.

I found a lot of interesting literature in the fields of
organizational change and product innovation. And some good stuff on
managing teams.

Sadly, I think that the nature of organizations is to grind the
polish off designs. As designers we need to understand this tendency
and manage well to minimize its impact. That's why I believe that
designers need a good understanding of how to manage the
organization's perception's and how to influence decision-making. 

Even with the best management, it's really hard to turn out a top
drawer product on the first release. For that reason, it's essential
to evaluate the product's performance in the field, identify the
problems and correct them. And managing that is a whole
organizational can of worms by itself.

Charlie



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Posted from the new ixda.org
http://www.ixda.org/discuss?post=24028


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