Evil guy who thinks progress bars are bad!!!! Evil! Just kidding. Yes, I agree they are good even if they are "fudged". Communicating system status is a pretty basic design principle, and it's highly valuable.
As for the OT conversation, perhaps I misunderstood a bit of it. But the shoe example makes no sense to me. They aren't doing that to create the perception that *something* is being done. They did it because people have attempted to smuggle bombs in through their shoes. Ok, so take 'em off and put them through the scanner thing. Fine with me. It's not like they said "Oh, someone hijacked a plane? Ok, we'll make people take their shoes off to create the perception that something is being done, even though shoes have nothing to do with any real threat. That should be good enough!" The shoe bomb is a real threat, it's not an illusion. Again, maybe I missed the point or just misunderstood the example. Good discussion though. Jeff On Jan 2, 2008 10:13 AM, Michael Tuminello <[EMAIL PROTECTED]> wrote: > BTW, the progress bar just popped into my head as an applicable > example. I don't want to be known as the guy who thinks progress > bars are bad. I don't. > > MT ________________________________________________________________ *Come to IxDA Interaction08 | Savannah* February 8-10, 2008 in Savannah, GA, USA Register today: http://interaction08.ixda.org/ ________________________________________________________________ Welcome to the Interaction Design Association (IxDA)! To post to this list ....... [EMAIL PROTECTED] Unsubscribe ................ http://www.ixda.org/unsubscribe List Guidelines ............ http://www.ixda.org/guidelines List Help .................. http://www.ixda.org/help
