Fireworks CS3 has "rich symbols" and comes with a library of UI  
widgets for various platforms.  its in "common library", accessible  
from the window menu.

there are some articles on prototyping with FW on the site (including  
one I wrote).

MT


On Jan 9, 2008, at 9:06 AM, Fred Beecher wrote:

> On 1/8/08, Miguel Peres <[EMAIL PROTECTED]> wrote:
>>
>>
>> To get prototyping "rapid" we make use of a custom component  
>> library that
>> act like a set of Visio-stencils and if an interaction needs a  
>> component
>> that is not there, we build it from the ground in an extensible  
>> way so it
>> can be later used in other prototypes.
>
>
> Cool! That's what I was hoping for!
>
> In my personal opinion flash is a
>> very good tool for prototyping, however, unless you are  
>> prototyping basic
>> "click and go" applications which can be very easily done with a few
>> command
>> lines, you must have at least one person with strong actionscript  
>> skill in
>> your team to get things done "rapid".
>
>
> ...aaaand that's what I was afraid of. That's why I haven't gone  
> down this
> route before. For prototyping to be truly rapid, the prototype  
> needs to be
> strongly tied to the UXP deliverables and it must require little  
> special
> knowledge to implement.
>
> I guess I'll just hang out and wait for Thermo to see what that can  
> do for
> me. : )
>
> F.
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