Andrei, you lost me completely with this: > As long as the interaction designer is actually building and/or > coding that prototype with their own two hands -- which includes the > presentation and aesthetic of it among other things -- then I'm > agreement. Now the question would probably be... who else would agree > with that? Or would you disagree with me on those qualifications, and > would need to ask a different question?
This is akin to saying that a graphic designer, needs to do the typesetting and the film production, which we all know except for a few major control freaks they don't. To bring in another metaphor, how many architects do their own plumbing or electrical, or even put up their own dry-wall? Uh! NONE! Andrei has asked what do we design? Well I see this akin to movie making where there are many roles that take shape well off the film process: Screen writer really comes to mind as the analog for interaction designer as narrative writer. The screen writer usually is not a cinematographer or editor or actor or production artist, but he/she lays the foundation from which they apply their own particular skills too. I'm starting to feel that you Andrei are embuing your ideal with practice into a definition of IxD or even interface design that may not be as fundamental as you would hope. Too many great design organizations work quite differently from your model for me to just jump in and say every interface designer or IxD needs to be daVinci. Its work for you. Admirably so, but I find this detail of practice to be similar to the way that 37Signals try to generalize their success model into something that works on anything other than "what we build for ourselves" (which is their mantra). It doesn't and it can't. The same holds true for what I read in your postings here. It works for you, as an individual, but methods and practice are always organizationally contextually sensitive and variant and well, because of such can't be used to define that discipline. That's why design schools concentrate on fundamentals of line & form as foundational classes first and then teach process and methods afterwards. The latter is a variant or preference, but the former is required regardless of those variants. -- dave . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=24685 ________________________________________________________________ *Come to IxDA Interaction08 | Savannah* February 8-10, 2008 in Savannah, GA, USA Register today: http://interaction08.ixda.org/ ________________________________________________________________ Welcome to the Interaction Design Association (IxDA)! To post to this list ....... [EMAIL PROTECTED] Unsubscribe ................ http://www.ixda.org/unsubscribe List Guidelines ............ http://www.ixda.org/guidelines List Help .................. http://www.ixda.org/help
