Andrei:
"I agree with this, so I'm not sure what the difference is between
us. Our current design education in this field barely does the former
and completely ignores that latter. Most people coming out of
education programs have all sorts of great theory, but not many of
them know how to build things with that theory. Don't you think
that's a big problem?"

yup, I do think that IxD education formal and informal is for shit. I
want a program that concentratres on fundamentals/foundations, is
design studio driven, and teaches craft. I'm thinking a 3yr. masters
or 5 year bachelors like many ID programs are today. This is one of my
bigger issues I believe IxDA should take on right now. (I got an
article about it, looking for a publisher, and everything.)

To Bruno's point. Knowing the fundamentals of databases and being
able to program SQL statements are two different things (by your
comparison with plumbing.

Andrei has said on numerous occasions that interface designers should
know code. Know it, not just know what the technology can do, but to
be able to do it themselves. 
Maybe not at a production level, but still at some level. 

I do believe that prototyping (interactive prototypes) is essential
to communicating interactive systems design. But as my world gains in
complexity, not only would I need to be able to do a plastics
appearance model with real snap domes, but at the same time on the
same project, I'll need to be able to code in Visual Studio and have
it run in Windows Mobile for me to do my job. 

We need to learn to create partnerships and delegate through a
process of shared vision.

Andrei mentioned the IDEO project. We all know that the people doing
the sketching didn't do the lathe work. They had a team of
mechanical engineers and shop people who really did the work
overnight of building the prototypes. They say so in the clip. Yes,
that psychologist was able to do the mechanics on that cart, I'm
sure.

Working in deep collaboration, knowing your expertise in the
foundations that you have gone deep in, while broadly understanding
the constraints and advantages of the total system you are designing
for is key.


-- dave




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Posted from the new ixda.org
http://www.ixda.org/discuss?post=24685


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