Andrei: "I agree with this, so I'm not sure what the difference is between us. Our current design education in this field barely does the former and completely ignores that latter. Most people coming out of education programs have all sorts of great theory, but not many of them know how to build things with that theory. Don't you think that's a big problem?"
yup, I do think that IxD education formal and informal is for shit. I want a program that concentratres on fundamentals/foundations, is design studio driven, and teaches craft. I'm thinking a 3yr. masters or 5 year bachelors like many ID programs are today. This is one of my bigger issues I believe IxDA should take on right now. (I got an article about it, looking for a publisher, and everything.) To Bruno's point. Knowing the fundamentals of databases and being able to program SQL statements are two different things (by your comparison with plumbing. Andrei has said on numerous occasions that interface designers should know code. Know it, not just know what the technology can do, but to be able to do it themselves. Maybe not at a production level, but still at some level. I do believe that prototyping (interactive prototypes) is essential to communicating interactive systems design. But as my world gains in complexity, not only would I need to be able to do a plastics appearance model with real snap domes, but at the same time on the same project, I'll need to be able to code in Visual Studio and have it run in Windows Mobile for me to do my job. We need to learn to create partnerships and delegate through a process of shared vision. Andrei mentioned the IDEO project. We all know that the people doing the sketching didn't do the lathe work. They had a team of mechanical engineers and shop people who really did the work overnight of building the prototypes. They say so in the clip. Yes, that psychologist was able to do the mechanics on that cart, I'm sure. Working in deep collaboration, knowing your expertise in the foundations that you have gone deep in, while broadly understanding the constraints and advantages of the total system you are designing for is key. -- dave . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=24685 ________________________________________________________________ *Come to IxDA Interaction08 | Savannah* February 8-10, 2008 in Savannah, GA, USA Register today: http://interaction08.ixda.org/ ________________________________________________________________ Welcome to the Interaction Design Association (IxDA)! To post to this list ....... [EMAIL PROTECTED] Unsubscribe ................ http://www.ixda.org/unsubscribe List Guidelines ............ http://www.ixda.org/guidelines List Help .................. http://www.ixda.org/help
