This thread seems to have run its course, but just wanted to quickly share a link to my blog (www.ghostinthepixel.com) where I'm re-capping the "CMU approach to design" (Carnegie Mellon Univ) which folks like Jeff Howard, Jack Moffet, Dan Saffer, Jon Kolko, and myself come from. This may help clarify where some of us come from in terms of interpreting "interaction design" as a field of thought and practice.
(note: Dan Saffer kept an excellent account of his CMU design days online; mine is "after a few years in the field" before i forget it all :-) This particular post offers a summary of core ideas and definitions, drawn from the writings of Dick Buchanan: http://www.ghostinthepixel.com/?p=88 "Interaction design emerged in contemporary consciousness around problems of the digital medium and the relationship between people and computers. However, interaction design has greater significance than its application to the digital products that increasingly surround us and influence our lives. Interaction design offers new insight into visual communication, physical artifacts, activities and services, and the systems and environments within which all products exist." — R. Buchanan, PhD. I hope this contribution helps. (or if not, at least now you'll see where some of us are coming from, and why we think the way we do :-) Enjoy! Uday Gajendar, Senior Designer Involution Studios LLC ________________________________________________________________ *Come to IxDA Interaction08 | Savannah* February 8-10, 2008 in Savannah, GA, USA Register today: http://interaction08.ixda.org/ ________________________________________________________________ Welcome to the Interaction Design Association (IxDA)! To post to this list ....... [EMAIL PROTECTED] Unsubscribe ................ http://www.ixda.org/unsubscribe List Guidelines ............ http://www.ixda.org/guidelines List Help .................. http://www.ixda.org/help
