This thread seems to have run its course, but just wanted to quickly
share a link to my blog (www.ghostinthepixel.com) where I'm re-capping
the "CMU approach to design" (Carnegie Mellon Univ) which folks like
Jeff Howard, Jack Moffet, Dan Saffer, Jon Kolko, and myself come from.
This may help clarify where some of us come from in terms of
interpreting "interaction design" as a field of thought and practice.

(note: Dan Saffer kept an excellent account of his CMU design days
online; mine is "after a few years in the field" before i forget it
all :-)

This particular post offers a summary of core ideas and definitions,
drawn from the writings of Dick Buchanan:

http://www.ghostinthepixel.com/?p=88

"Interaction design emerged in contemporary consciousness around
problems of the digital medium and the relationship between people and
computers. However, interaction design has greater significance than
its application to the digital products that increasingly surround us
and influence our lives. Interaction design offers new insight into
visual communication, physical artifacts, activities and services, and
the systems and environments within which all products exist." — R.
Buchanan, PhD.

I hope this contribution helps. (or if not, at least now you'll see
where some of us are coming from, and why we think the way we do :-)
Enjoy!

Uday Gajendar,
Senior Designer
Involution Studios LLC
________________________________________________________________
*Come to IxDA Interaction08 | Savannah*
February 8-10, 2008 in Savannah, GA, USA
Register today: http://interaction08.ixda.org/

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