Point taken, Mark.  And perhaps "simplification/oversimplification"
wasn't the term I should've used, either.  I think I was maybe
reaching for something more like "loaded terminology."

Putting words in the mouths of stereotypical proponents, etc.. 
Reducing the complex set of reasons why sometimes one (or a smaller
team's) vision is pursued or employed as "egocentric," (as
opposed, to perhaps the best interest of the product and the end
users), etc..

I also wish you could be in Savannah.  I'm looking forward to
meeting lots of IxDA'ers and having many interesting discussions.

I suppose this topic and thread is as good as any to say (in the
context of roles), that I see another topic of debate coming:

And that is the whole issue of moving up in organizations and
evolving as a designer means that necessarily one must "move into
management."

There are some threads and discussions around this idea at Boxes and
Arrows, and I've discussed it in the past with Information
Architects.

I'm in a corporation, and a fast-growing one, and that and my other
corporate design experiences have not indicated that it's entirely
necessary to follow one model of evolution as one becomes more
experienced.  Yes, design leadership roles definitely include more
strategic and higher-level issues, but that does not necessarily
preclude having a model where the chief design executive is not also
a kind of traditional studio master.

I advocate a studio model for corporate designers.  I believe the
hierarchical model inherent in many, if not most, corporations is not
the only (nor necessarily the best) model for designers, creativity,
or innovation.  The idea that designers gain experience, and at some
point *must* leave actually doing the design in order to rise in the
corporate structure, or effectively attend to management, strategic,
or leadership roles and duties, is in my opinion and experience,
another unproven assumption.

I suppose some of my own personal perspective on this comes from
being a generalist.  My own work from early on always had a great
deal of strategy and higher-level architecture and business
associated with the production-level design work.  And integrating
those in a seamless whole is a blend of skills that I only learned by
being mentored by older, more experienced master designers (who
themselves had never stopped designing).  It's this side-by-side
Master-Protege model that I believe is missing from the majority of
corporate design efforts.  Not that all corporate design models need
to be configured this way, but more the idea that such a model is
*not possible* (as has been implied in a number of threads I've read
on "ascending into management" elsewhere).

I believe that we're going to see a wide range of models of what it
means to evolve in one's design career in the coming years.

I just don't want young designers, particulary those that *love*
designing so much that they could never dream of not always doing it,
or at least being the lead (while also embracing and tackling much
higher-level design, vision, and leadership responsibilities).  My
message is that you don't have to.  There are alternative models.


. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Posted from the new ixda.org
http://www.ixda.org/discuss?post=24799


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