we run with 1 product, 1 designer (who shares UI design with product), 1 QA
and 4 dev and it works pretty well for us. we bang out releases fairly
consistently with few hiccups.

On 1/22/08, Patrick Neeman <[EMAIL PROTECTED]> wrote:
>
> For pricing, we've been going with 25 percent requirements gathering, 50
> percent development, and 25 percent quality assurance as a starting point
> for projects. The ratios may change, but I once worked on a team where
> Product Management was 1, dev was 3, UI design was 1, and QA was 1, and that
> team ran like a well oiled machine.
>
> Patrick
>
> -----Original Message-----
> From: [EMAIL PROTECTED] [mailto:
> [EMAIL PROTECTED] On Behalf Of Billie Mandel
> Sent: Tuesday, January 22, 2008 11:18 AM
> To: IxDA Discuss
> Subject: [IxDA Discuss] Ratio of designers to developers
>
> Hey fab folks -
>
> So I was at dinner the other night with the technical publications
> manager here at my company, and he mentioned that the STC had stats on
> how many documentation people a software company should have per
> software developer, in order for the tech pubs team to be optimally
> effective.
>
> Do we have anything like that for designers? Anyone done any work
> determining what the relative size of the design team to the dev team
> should be overall for a software dev shop? (Yes, I know, "it depends,"
> but a ratio range would certainly be useful)
>
> Thanks in advance (you'll be helping me build my empire and take over
> the world, of course)
>
> Cheers,
> - Billie
>
>
> *   *    *    *    *   *   *
> Billie Mandel  |  Manager, User Experience Design & Research  | OPENWAVE
>
> ________________________________________________________________
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