Andrei wrote:
> With interaction design, the desire to go broad with 
> the core definition but exclusionary on what the skills 
> are actually winds up limiting the designer's role...  

I'm not suggesting that interaction designers abandon aesthetics or
that we silo ourselves within an exclusionary vertical skillset.
Quite the contrary. Interaction designers can only benefit by
understanding the fundamentals of graphic design. But it's not
enough. We also need to understand the basics of materials,
environments and organizations. I see interaction designers as
requiring generalist skills in form-giving across many disciplines.
I'm never going to fire up solidworks and render a shipping product.
I'll never lay out an architectural blueprint, wire a circuit board
or write a line of C. But I should be able to have intelligent
conversations with the people who do. As a discipline we're not
there yet.

The best interaction designers will tend to supplement their
generalized expertise with specialization in an area of form-giving
such as UI design or service design or policy design. I see no
conflict with t-shaped individuals embodying multiple roles and
switching focus when required.

// jeff



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Posted from the new ixda.org
http://www.ixda.org/discuss?post=25077


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