I agree with you completely Robert.  But I know, as somebody who has
slowly moved into IxD from interface dev, that it's not always clear
what is meant by a "portfolio" in the IxD context.  As a graphic
designer it's really easy to print and show your impact on that work,
but I don't find it as easy to show good interaction design in a
portfolio context.

Does anybody have any thoughts or suggestions on what makes a good IxD
portfolio?


On Feb 11, 2008 11:55 AM, Robert Hoekman, Jr. <[EMAIL PROTECTED]> wrote:
> > I am a technical writer, and I want to be an interaction designer. How do
> > I
> > get there from here?
>
>
> At my last in-house position, the Documentation team and the UX team shared
> a suite. And there was one guy who would have made an excellent IxD. Making
> him part of my team would have been as simple as moving his desk to the
> other side of the room.
>
> Of course, if you do it on a consulting basis, it's a simple matter of
> putting "interaction designer" on your business card. ;)
>
> But seriously. It's all about the portfolio. Prove you know what you're
> talking about, and it doesn't matter where you went to school (or if you
> went to school at all, for that matter).
>
> -r-
>



-- 
Matt Nish-Lapidus
work:  [EMAIL PROTECTED] / www.bibliocommons.com
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