On Feb 22, 2008, at 7:38 AM, dave malouf wrote:

> Digital vs. Software. Ok, then we are in agreement. I was thinking of
> "software" more specifically, meaning that which is presented
> through a screen, but if you want software to mean anything running
> through silicon, great.

Yes. Also, as a point of clarification, the television remote example  
to me can be treated in the same way I think of different levels of  
software.

Web sites are basically software, but very limited in interaction  
possibilities until recently, as accepted forms of Javascript  
interaction have become more of the norm. The amount of and type of  
design that goes into web sites without Javascript to supplement the  
interaction possibilities is an order of degree less than what goes  
into designing a desktop application. That's not meant as a  
qualitative assessment on the differences in designing a web site  
versus desktop applications. It's just a way to understand scale and  
scope of what's possible with the platform choice.

I tend to focus most of my attention on software with screens, but  
software is software, even if it lacks a robust screen display. The  
television remote example is one that has levels depending on how  
robust the television display is used in conjunction with the remote.  
The more the television screen is used, like with a TiVO, the more it  
becomes a higher order of interface design.

Further, As an interface designer, one has to be very well aware of  
both the limitations of the platform one is designing on, as well as  
what kind of input model is being used, even the hardware. I think a  
lot of that got lost in the web craze.

Let's return to one of the core input interactions of the interface  
design for so long: Cut, Copy and Paste. It just so happens that C  
and X are right next to each other on the keyboard in the lower left  
quadrant, making it convenient to assign a mnemonic to Copy and Cut  
while also making it easy to use with one hand. But V? Not really a  
mnemonic. It as only chosen because it was easy to reach and right  
near the X and C keys. That kind of understanding of the hardware and  
input device and how it needs to be used within the software is  
fairly critical with interface design.

-- 
Andrei Herasimchuk

Principal, Involution Studios
innovating the digital world

e. [EMAIL PROTECTED]
c. +1 408 306 6422


________________________________________________________________
Welcome to the Interaction Design Association (IxDA)!
To post to this list ....... [EMAIL PROTECTED]
Unsubscribe ................ http://www.ixda.org/unsubscribe
List Guidelines ............ http://www.ixda.org/guidelines
List Help .................. http://www.ixda.org/help

Reply via email to