There is no standard for "junior designer". We are still in a very  
nascent design industry... while the trend for companies in the last 6  
months is to call the position "interaction designer w/ 3-5 years  
experience" it never really means that. The recruiter is looking at a  
realistic 1-3 years of applicable experience, with 3-5 total working  
experience.

Do a quick Spotlight subject line search in this list for "job" and  
you see nearly all postings are boilerplate descriptions.

Recruiters are up against a very small pool of qualified candidates,  
that IMO, there's no impetus to really get into the details of a job  
description. That may sound counterintuitive, but in reality  
recruiters want shotgun blasts that don't discriminate. I think we see  
an opposite trend in engineering jobs - it is mature enough that  
keywords, acronyms, and certifications in your resume will get you  
that interview irregardless of experience.

I hire junior designers (0-2 years experience) simply because of the  
myth of 3-5 year designers. They exist, don't get me wrong, but you  
have to realize they existed during the fallout of post 2000-1. Late  
2005 we started to recover in the internet industry, and only the best  
(or tenacious) got "real" experience during the time between 1999-2005.

Anyone that consistently worked during that period should be  
immediately called a "senior designer" to a "design director". Anyone  
after, "junior designer".

-N


On Feb 22, 2008, at 1:47 PM, David Shaw wrote:

> Welcome to the list Michael!  This topic has been discussed quite a
> bit, but I don't think there's real consensus yet between everyone
> (especially for courses).  Robert Reimann did a post a while back
> titled "Most important skills of an IX Designer".  This was actually a
> great post and may help guide you while there aren't any real US
> undergrad programs in Interaction Design (you may have to search for
> the post on the IXDA site - let me know if you don't find it, I think
> I still have it).
>
> One other thing you might look into is some type of mentorship or
> internship if you are in school.  I know that my company loves to have
> summer interns, but I'm not sure of the details on this summer yet.
> It's a great way not only to get experience, but network and make
> connections!
>
> Good luck!
> David
>
>
> On Fri, Feb 22, 2008 at 12:59 PM, Michael Martinez-Campos
> <[EMAIL PROTECTED]> wrote:
>> I've been studying interactive design/HCI topics the last few  
>> months without
>> much structure. Currently trying to find some sort of undergraduate
>> interactive programs to enroll in. Is there a general consensus of  
>> what
>> skills a junior designer should be able to bring to the table?
>>
>> PS: My first post on this list, hi everybody! :)
>>
>> -Mike
>>
>> On Fri, Feb 22, 2008 at 11:08 AM, Barbara Ballard <
>> [EMAIL PROTECTED]> wrote:
>>
>>> On Fri, Feb 22, 2008 at 9:58 AM, Mary Austin-Keller
>>> <[EMAIL PROTECTED]> wrote:
>>>> I think this is a serious problem with both our area and the  
>>>> general
>>>> software industry.  There are so few junior job postings.  Most  
>>>> are for
>>> 3-5
>>>> years or more.  Yet, how do you get those 3-5 years without year 1!
>>> Yes, I
>>>> have 3-5 years experience, but I think we all are doing ourselves a
>>>> disservice by not hiring junior folks.  If you're out there  
>>>> hiring, try
>>> to
>>>> consider a junior position, even as a contractor position if  
>>>> necessary.
>>>
>> ________________________________________________________________
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>
>
> -- 
> "Art provokes thinking, design solves problems"
>
> w: http://www.davidshaw.info
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