I don't think of prototypes in trms o the fidelity of representation, but rather in terms of functionality. Any flat, drawn representation is a wireframe, whether turned out as a series of grey boxes or as a luscious photoshopped mock-up. Add behaviour at any stage, even something as simple as links in Visio or Omnigraffle, and you have a prototype.
I think this is the key to he difference in the minds of software engineers. To them, a prototype is created in code and therefore has moving parts (even if they lack full functionality). To them, a drawing is a drawing, a prototype is something you can play with. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=27157 ________________________________________________________________ Welcome to the Interaction Design Association (IxDA)! To post to this list ....... [EMAIL PROTECTED] Unsubscribe ................ http://www.ixda.org/unsubscribe List Guidelines ............ http://www.ixda.org/guidelines List Help .................. http://www.ixda.org/help
