Hmm... okay, I think I'm getting it. When I was at AOL, for usability
testing, we'd create a Flash version and test users on it. It wasn't the
application at all, really -- just something that looked and behaved like
what we wanted to develop. That Flash version, if I'm understanding the
input here, is really a prototype... right?


On Mon, 17 Mar 2008 03:51:46, John Wood <[EMAIL PROTECTED]> wrote:

> I don't think of prototypes in trms o the fidelity of representation,
> but rather in terms of functionality. Any flat, drawn representation
> is a wireframe, whether turned out as a series of grey boxes or as a
> luscious photoshopped mock-up. Add behaviour at any stage, even
> something as simple as links in Visio or Omnigraffle, and you have a
> prototype.
>
> I think this is the key to he difference in the minds of software
> engineers. To them, a prototype is created in code and therefore has
> moving parts (even if they lack full functionality). To them, a
> drawing is a drawing, a prototype is something you can play with.
>
>
> . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
> Posted from the new ixda.org
> http://www.ixda.org/discuss?post=27157
>
>
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