I'm into what John said;
"Add behaviour at any stage, even something as simple as links in
Visio or Omnigraffle, and you have a prototype."

In a mac-environment, I mostly use Omnigraffle and can actually use it
for all phases we're going through.
I start by making a flowchart, turning some pages into wireframes &
linking it to the flowchart so I can easily make an 'interactive'
presentation.
It actually shows how it's all structured and specifies some of the
page's layout & functionality in the wireframes. To really get a hold
on how the application will interact with the user, I create
additional wireframes that are linked to eachother.
It's a really quick & easy way to visualise and you can re-use what
you already made.
Surplus, you got a finished document with the whole application-layout.


On Mon, 17 Mar 2008 03:51:46, John Wood <[EMAIL PROTECTED]> wrote:
> I don't think of prototypes in trms o the fidelity of representation,
>  but rather in terms of functionality. Any flat, drawn representation
>  is a wireframe, whether turned out as a series of grey boxes or as a
>  luscious photoshopped mock-up. Add behaviour at any stage, even
>  something as simple as links in Visio or Omnigraffle, and you have a
>  prototype.
>
>  I think this is the key to he difference in the minds of software
>  engineers. To them, a prototype is created in code and therefore has
>  moving parts (even if they lack full functionality). To them, a
>  drawing is a drawing, a prototype is something you can play with.
>
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