Well put, Dan. I'd like to add one item to your list. On Mar 28, 2008, at 9:34 AM, Dan Saffer wrote:
> ...the best design research I've been involved in is about > finding data on three things: > > 1. Unmet needs > 2. Pain points > 3. Opportunities 4. Conventions - What practices, knowledge, or experiences do your users have that can be leveraged to make a solution "fit"—make it comfortable and understandable (i.e. intuitive). Jack Jack L. Moffett Interaction Designer inmedius 412.459.0310 x219 http://www.inmedius.com When I am working on a problem, I never think about beauty. I think only of how to solve the problem. But when I have finished, if the solution is not beautiful, I know it is wrong. - R. Buckminster Fuller ________________________________________________________________ Welcome to the Interaction Design Association (IxDA)! To post to this list ....... [EMAIL PROTECTED] Unsubscribe ................ http://www.ixda.org/unsubscribe List Guidelines ............ http://www.ixda.org/guidelines List Help .................. http://www.ixda.org/help
