I have used weekly user testings in an agile development environment. It helped me, project managers and developers to keep focus on the users.
I had two kinds of prototypes for testing: The prototypes also used to communicate with developers and project managers. And prototypes being very true to the users needs. Testing the first type with users worked as a sanity check before production, easy fixes could be made. The second type of prototypes worked to explore new ideas, that later on could be integrated in the first type of prototypes. The first type was kind of owned by the agile focused developers and project managers. The second type was owned by me and the users. The first type was good for quick and dynamic development, and the second type would take care of solving all the problems the agile method would create for usability. Having strong findings in the second type, I found it not too hard to convince developers and project managers to integrate the findings in the first prototype, and in the agile development. It was a way to feed usability continously into the dominant agile process. /Lene > What are your thoughts on Interaction Design and the Agile Environment? > > ________________________________________________________________ Welcome to the Interaction Design Association (IxDA)! To post to this list ....... [EMAIL PROTECTED] Unsubscribe ................ http://www.ixda.org/unsubscribe List Guidelines ............ http://www.ixda.org/guidelines List Help .................. http://www.ixda.org/help
