I have worked recently on a project that used the Scrum methodology
applied to UX, and it didn't work quite well. I think that the
reasons behind it was that the backlog wasn't properly laid out. I
would also advise you not to mix early stages of UX development with
implementation as it will really mess things up.

A pretty good Agile "Scrum" method diagram can be found here:
http://www.softhouse.se/Uploades/scrum-diagram.gif

All in all I learned a few "Agile" valuable lessons:
- Doing a backlog with chunks of work (achievable in "sprints" of 1
or 2 weeks) is a really great way of thinking ahead of what you can do
and how long it will take you.
- Daily "scrum meetings" are a really good way to give you focus
for the day ahead while at the same time giving you some insight on
what other team members are doing and how you can work with them.
- Pushing deliverables out at the end of the sprint is a good way to
force you to have something "real" at the end of it.

Alas, no development methodology is perfect, but if you embrace it
properly it helps out a lot.


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Posted from the new ixda.org
http://www.ixda.org/discuss?post=28227


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