Glad this has come up, as I'm actually researching this very area -
Design for Sustainable Behaviour - coming from a background of
developing a general method for suggesting behaviour-changing design
techniques applicable to different problems, and then applying them
to environmental and sustainability issues. 

I've been blogging about this since 2005 -
http://architectures.danlockton.co.uk - but only recently started
active research for a PhD, and broadened the focus slightly from the
original concept of 'architectures of control' (which implies a
slightly more sinister/negative motive) to the idea of 'design with
intent', i.e. designers/planners envisaging some intended 'target
behaviour' that is desirable for users, and then creating
products/systems/environments which guide users towards that
behaviour. There are examples from many disciplines - architecture
and manufacturing engineering in particular - as well as the more
obvious interaction design and product design techniques. This is
very much an interdisciplinary field: in truth, the entire
advertising industry and law enforcement are also 'designed' to
shape 'user' behaviour, and some of the approaches used can be
translated into design suggestions.

While there is a difference between persuasive feedback (as with
captology/persuasive technology) and outright coercion, I would argue
there is a continuum between them. 'Harder' interaction design
techniques such as forcing functions or control poka-yokes are
somewhere in between.

Things to consider include whether the target behaviour benefits the
user directly (e.g. reducing electricity use saves the user money as
well as helping society) or serves another entity's interests. A
system which 'persuades' a user to save electricity by rationing
kWh supplied to a neighbourhood does not necessarily benefit
individual users, but may benefit society. This is where the ethical
nub seems to be. 

The idea of the research is initially to develop a method (similar in
concept to TRIZ - http://en.wikipedia.org/wiki/TRIZ - though less
complex) for suggesting applicable design techniques relevant to a
range of different target behaviours. This will (hopefully) be useful
to designers, engineers, planners and so on. The second stage will be
- focusing on environmental behaviour problems - user-testing
prototypes of some of the products/systems suggested by the method,
and measuring how successful they actually are. What human or
technical factors limit the effect on behaviour change? Do some users
become frustrated by devices which shape their behaviour? And so on...

If anyone's interested, there's a review paper introducing the
research, accepted for the International Journal of Sustainable
Engineering here -
http://danlockton.co.uk/research/Making_the_user_more_efficient_Preprint_hyperlinked.pdf
(PDF, 160 kb) - and I'll be presenting this (very short) introduction
- http://danlockton.co.uk/research/Design_with_Intent_Preprint.pdf
(PDF, 169 kb) - at Persuasive 2008 (http://persuasive2008.org ) next
month. 

The Nokia research looks interesting and I look forward to
investigating it further! I understand Pauric's arguments, and to
some extent agree, but educating users is part of the point of much
of the research in this area. We could build devices which silently
adapt their modes of operation to save energy, but there seems no
reason why they can't do this obviously and help educate users at
the same time; getting users explicitly to _choose_ energy saving
modes is even better, as the natural 'commitment & consistency'
cognitive bias would help reinforce this behaviour.


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Posted from the new ixda.org
http://www.ixda.org/discuss?post=28577


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