From: "Amnon Dekel" <[EMAIL PROTECTED]>
> but rather a search for *design guidelines for best gestures* to  implement- 
> i.e. rules to help a designer select gestures. The
> rules should include things like from what physical poses gestures should 
> start, how they should end, which gestures are more
> readily understood and easy to learn by users etc.

Dan Saffer's work seems to be the definitive place to start.

Here are a few other ideas: all somewhat non-specific but they may help.

There's a new chapter book edited by Kortum: "Beyond the GUI". Each chapter has 
a description and guidelines for a different type of
non-GUI interface including haptics etc. I reviewed the chapters in draft but I 
haven't yet seen the published book. I can't
remember if it has just what you need but it's probably worth a good look for 
the references alone. (Academic book, lots of refs in
it).

A lot of the Australians are very interested in remote working and the 
interpretation of gestures involved in remote working - it's
natural given their geography. (e.g., doctors remote from patients). There were 
some interesting presentations on this at OzCHI
2007. I'm not sure that they are exactly what you want but again, it might give 
you some references to follow up.

I was just reading some reports of CHI2008 on www.usabilitynews.com. It seems 
that there was quite a bit on non-traditional
interfaces - those might also be a place to start looking.

Best,


Caroline Jarrett
[EMAIL PROTECTED]
07990 570647

Effortmark Ltd
Usability - Forms - Content

We have moved. New address:
16 Heath Road
Leighton Buzzard
LU7 3AB


________________________________________________________________
Welcome to the Interaction Design Association (IxDA)!
To post to this list ....... [EMAIL PROTECTED]
Unsubscribe ................ http://www.ixda.org/unsubscribe
List Guidelines ............ http://www.ixda.org/guidelines
List Help .................. http://www.ixda.org/help

Reply via email to