Thanks- I know of Lee's work- and have been using it since 3 days ago- and it is very cool- BUT - the issue I am exploring is NOT how to technically IMPLEMENT gesture analysis and tracking (there is a lot of published work on that), but rather a search for *design guidelines for best gestures* to implement- i.e. rules to help a designer select gestures. The rules should include things like from what physical poses gestures should start, how they should end, which gestures are more readily understood and easy to learn by users etc.
Thanks ---------- Forwarded message ---------- From: Kevin Doyle <[EMAIL PROTECTED]> To: [EMAIL PROTECTED] Date: Thu, 1 May 2008 11:45:11 Subject: Re: [IxDA Discuss] Any usabilty studies on free hand gestures? Hi Amnon, Johnny Chung Lee has developed a computer interface tech that uses hand gestures and head movements... using a $40 Wii controller (aka: Wiimote) and some custom programming. http://www.cs.cmu.edu/~johnny/projects/wii/<http://www.cs.cmu.edu/%7Ejohnny/projects/wii/> -- :::........::::...::......:::....::::...::............::::: Amnon Dekel Cell: +972 54 813-8160 :::........::::...::......:::....::::...::............::::: ________________________________________________________________ Welcome to the Interaction Design Association (IxDA)! To post to this list ....... [EMAIL PROTECTED] Unsubscribe ................ http://www.ixda.org/unsubscribe List Guidelines ............ http://www.ixda.org/guidelines List Help .................. http://www.ixda.org/help
