>plus, talking is WAY slower than your hands. You bet. At least for some things.
We just did a related project and looked at voice, and one thing that came up is that StarTrek really set an expectation that's hard to deliver on. The whole "computer: [insert your open ended, humanly voiced question/command here]" thing isn't quite prime time. Plus, people have a hard time remembering the voice commands where a GUI can give you prompts. Another reason is that many platforms make invoking voice command hard. You often have to go somewhere/do something special and then start talking. I subscribed to Jott, thinking it would be my new fave way to set reminders for myself. But in reality I don't remember to make a special phone call to set a reminder, I go to my calendar on my phone. "Input where you output!" ________________________________________________________________ Welcome to the Interaction Design Association (IxDA)! To post to this list ....... [EMAIL PROTECTED] Unsubscribe ................ http://www.ixda.org/unsubscribe List Guidelines ............ http://www.ixda.org/guidelines List Help .................. http://www.ixda.org/help
