On Fri, Jun 6, 2008 at 1:20 PM, Andrew Boyd <[EMAIL PROTECTED]> wrote:
> On Fri, Jun 6, 2008 at 12:47 AM, Szymon Blaszczyk
> <[EMAIL PROTECTED]> wrote:
>>
>> And you can also use personas as "knowledge management" (all that we
>> already know about our customers). It's ok to play, explore, but when
>> personas are used to make _decisions_ - it's just not wise when it's
>> all guesses and fiction.
>>
>> And that's the most common mistake. We have personas, they're great,
>> and we use them. We make crucial decisions based on our precious
>> personas. But there's a problem. Those personas are about what we
>> _guess_ is true and real. It's missing the point. The only advantage
>> we get is focusing our thinking on users - nothing more. What about
>> segmentation - is it right? What about facts and all those tricky
>> details?
>>
>> Personas based on solid research are more powerful, insightful and
>> secure tools. When it comes to tough decisions, I can't imagine using
>> personas that are just creative writing.
>>
>> I like to think about personas as of form communication. When we know
>> and understand the users (lots of facts, lots of research material),
>> we need a tool to make use of this knowledge. We need a fast and
>> efficient tool. Personas.
>
> Szymon,
> please let me reframe the question.
> Do you distinguish and leverage the difference between finding the answers
> (conceptual design) and enunciating the answers (specific design) in your
> work?
> You seem to be categorising the former as creative writing and fiction. The
> two are totally separate


I think I've overreacted. Of course I agree with you.

My point is a practical one: Personas are often used to justify design
decisions. Sadly, those personas are rarely based on research. In my
opinion - it's extremely common mistake.  I think it's important to
repeat: research, research, research. Less harm will be done. Nothing
more.




-- 
Szymon Błaszczyk
 +48 609 649 819
http://2ia.pl | http://blaszczyk.name | http://szymon.tumblr.com
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