"We are thinkers, but we get paid to do."

This is absolutely true - but - and it might only be my perspective - is
that many IxD folks do - a lot - all day long. Many know *what* to do - they
don't know *why* they do it. That is the critical piece that the theory does
provide. Studio, Crit - all very important. Some say you can get all the
theory you need from books and CHI papers, etc. But not to belabor
ChristineB's point - but most simply don't do the reading, and a formal grad
program may be the only place where they are forced to do the hard work.
Doing stuff, making stuff - that's fun, challenging, difficult, etc - but
for many, the reading, critical theory, and application of that to real
problems is where they slack off.
Think about it this way - if you read just one book a month related to IxD,
IA, Cog Sci, Design, etc - three years from now you have close to forty
books under your belt. That's a lot of knowledge - a lot of best practices,
new ideas - things to apply back into your work.

On Mon, Jun 23, 2008 at 8:23 AM, Todd Zaki Warfel <[EMAIL PROTECTED]>
wrote:

>
> On Jun 22, 2008, at 10:52 PM, Steve Baty wrote:
>
>  Your course outline seems to me to provide for the latter pretty well,
>> whilst allowing for the former if someone sees their niche and quits after 2
>> or 3 years to pursue it.
>>
>
> The most important thing for an IxD is to actually start doing IxD. Learn
> the basics, which I think Dan has laid out a pretty good program for, get
> the foundations down, and then hit the street and start doing.
>
> We are thinkers, but we get paid to do.
>
>
>
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