On Jun 22, 2008, at 4:41 PM, dave malouf wrote:

In talking to an educator recently, they confessed that with all the
"new" stuff out there they have no idea how to teach anyone all
they need to know in any reasonable time frame at all.

It'll most likely be like this until technology settles down more. That gives you roughly ten years, I'd say, given past technology cycles. It's just the nature of the beast.

In looking over Dan Saffer's post about topics... I'm not sure why some of you ever disagreed with me in the past over what it is that we do. His list is pretty good and reasonably diverse, missing only a few pieces that don't add to the overall weight of the discipline. Sure, I call that list "interface" design you call it "interaction" design, but the skills required in that list are very extensive and cross- disciplinary. Yet, I've gotten no end of grief from folks from requesting that designers in this field know more about a cross of topics.

Oh well... At least people are coming around.

The few things I think Dan is missing in that list are (my additions/ changes are ***):

----------

UNDERGRADUATE

Year 1:
Sketching and Modeling
***Graphic Design Fundamentals (in lieu of Typography specifically. Why limit to type when you can cover type, color and composition here? It's just fundamentals, and the fundamentals of GD are no more complex than the fundamentals of ID.)
Industrial Design Fundamentals
Introduction to Programming
Writing Fundamentals

Year 2:
Intermediate Industrial Design
***Intermediate Graphic Design (again, you want to cover enough type, color and composition that's needed. Not full fledged GD, but enough of a spectrum here if you are going to do the same with ID)
Information Design and Visualization
Introduction to Cognitive Psychology
***Introduction to Scripting (like JavaScript, PHP or ActiveScript, low level languages that are not hardcore programming)
Design History

Year 3:
Design Research
Digital Prototyping
***Physical Computing (This might be too early here, depending on technology, so it would need to scale with the times)
Design Theory
***(Removed Interface Design: No need to confuse the issue as no one would be able to tell you what "interface design" is in relation to this course since the topics here cover all interface design issues. Best to cover whatever you meant here in the prototyping course)

Year 4:
Senior Project
Studio: Projects with New Technology
Advanced Topics (CD, ID, CS, Psychology, Anthropology)
Current Topics in IxD
Documenting Systems

----------

I would agree that a 5 years program might ease the burden for some here.

As for the graduate work, I think you should consider the broader "interaction" piece there. Things that are more outside the scope of digital and software. You could get into environmental interaction design there for example. This way the undergrad work stays focused on more practical expressions of the field, while the graduate course gets to spread its wings a bit more.

--
Andrei Herasimchuk

Principal, Involution Studios
innovating the digital world

e. [EMAIL PROTECTED]
c. +1 408 306 6422

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