To the extent that you all would agree that interaction design has everything to do with the design of conversations, the design of the mediation as well as the mechanism for the dialogue - building upon Borgmann's reexamination of Heideggar in "Technology and the Character of Contemporary Life" and " Crossing the Postmodern Divide," then I think one could convincingly argue that at least enthography and sociology should be included in any conversation about design theory. No?
On Mon, Jun 23, 2008 at 1:24 PM, Christine Boese <[EMAIL PROTECTED]> wrote: > I dunno. I'd never say Design Theory has nothing to do with ethnography or > usability. To me, that kind of one-way design thinking approach is what got > the design field into the blind alley it currently is stuck in, helpless to > adapt to precisely what INTERACTIVE design means. > > That blind alley is the reason we are creating this new field in the first > place. I'd say the last thing we'd want to do is put the Artist/Designer > back into her high-tower, preparing wondrous creations to unleash upon a > grateful and waiting one-to-many monologic world. > > Chris > > On Mon, Jun 23, 2008 at 12:56 PM, Dan Saffer <[EMAIL PROTECTED]> wrote: > > > > > On Jun 23, 2008, at 9:33 AM, Mabel Ney wrote: > > > > I would like to see the Design Theory include an exposure to > >> ethnographic research, 1:1 usability evaluations and how people use > >> screen readers. I see it as something like a hands-on lab for a > >> science course and a way to help students find their passion. > >> > >> Also I feel the writing course should be focused on technical and > >> business writing. Electives could include statistics and analytics. > >> > >> > > This sounds more like an HCI degree than a design degree. Design Theory > has > > nothing to do with ethnography, usability, or screen readers. Design > theory > > is about the philosophical underpinnings of design and its artifacts and > the > > place of design in the world. > > > > It is much more important for design students to be able to create and > > justify concepts than to evaluate them quantifiably IMHO. The ability to > > create new, inventive, and well-reasoned products and solutions should be > > what we're training designers to do. > > > > Dan > > > > > > > > ________________________________________________________________ > > Welcome to the Interaction Design Association (IxDA)! > > To post to this list ....... [EMAIL PROTECTED] > > Unsubscribe ................ http://www.ixda.org/unsubscribe > > List Guidelines ............ http://www.ixda.org/guidelines > > List Help .................. http://www.ixda.org/help > > > ________________________________________________________________ > Welcome to the Interaction Design Association (IxDA)! > To post to this list ....... [EMAIL PROTECTED] > Unsubscribe ................ http://www.ixda.org/unsubscribe > List Guidelines ............ http://www.ixda.org/guidelines > List Help .................. http://www.ixda.org/help > -- ~ will "Where you innovate, how you innovate, and what you innovate are design problems" --------------------------------------------------------------------------------------------- Will Evans | User Experience Architect tel +1.617.281.1281 | [EMAIL PROTECTED] twitter: https://twitter.com/semanticwill --------------------------------------------------------------------------------------------- ________________________________________________________________ Welcome to the Interaction Design Association (IxDA)! To post to this list ....... [EMAIL PROTECTED] Unsubscribe ................ http://www.ixda.org/unsubscribe List Guidelines ............ http://www.ixda.org/guidelines List Help .................. http://www.ixda.org/help
