>
> >
> I'd just want to note that Google, Facebook, and Twitter above, do practice
> something I would call Interactive Design (which is not necessarily HCD),
> in
> that the SOCIAL element is the center. This is what I call out as the most
> essential nature of true interactivity, not just branching structures and
> options for "audience-participation," but seeing the social aspect as
> actually giving power to audiences as true co-creators of the
> communally-authored virtual landscape. How do these and other similar
> grassroots or social-centered designs manifest and evolve? Generally, so
> far
> in how this is working itself out in cybercultures, it happens with beta
> releases, and big ears on the part of the platform hosts/authors. They
> release some of their bread upon the waters, and then watch what the social
> co-authors do with it, and design from that point on collaboratively,
> dialogically, with actual users, often of fairly large scale.



>
>
> I'm not talking about design by committee (blah) so much as I'm talking
> about defining the essence of interactivity as POWER-SHARING, and for
> Designers to share creation/design power with social forces that will use
> the platform or designs, DESIGNERS MUST GIVE UP POWER.


 Well, if that doesn't sound like the "death of the author," ala peanut
butter sandwiches, Barthes, and Foucault -- than I don't know what is!

"If any field has accepted
the death of the author, surely it is HCI. As much as
many interface designers would like to be treated as
Hirsch's author, which would suggest that it is the
user's obligation to figure out and proceed in accord
with the designer's intentions, the fact is HCI has long
embraced the opposite position. The user matters more
than the designer, and design research is often largely
synonymous with user research."

Barzell, "Interaction Criticism: A Proposal and Framework for a New
Discipline of HCI," CHI 2008.
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