I surely don't want to detract from the bigger picture of the concepts
behind the app.  Aside from the controller there are some really great ideas
presented here.

Part 2 has been released of the presentation, which focuses completely on a
small mobile device and its experience.
I particularly like the incorporation of GPS into the decision making
process of social plans.  (as long as you can turn that part off of course!)


http://www.vimeo.com/1476338

On Wed, Aug 6, 2008 at 12:15 PM, j. eric townsend <[EMAIL PROTECTED]> wrote:

> Shaun Bergmann wrote:
>
>  (however yes, the repetitive strain injuries yet to be discovered are
>> going
>> to be fun to watch for)
>>
>
> Why are those 3d/space balls always sitting way forward on someone's desk?
>  Why not beside the chair, or held in the lap like a game controller?  In
> the dark ages I tried making a strap for a spaceball so I could hold it on
> my thigh, but it was just too damned heavy.
>
>
> Also, see "Gorilla Arm" in the Hacker's Dictionary:
>
> <http://www.ccil.org/jargon/jargon_22.html>
>
> gorilla arm /n./
>
> The side-effect that destroyed touch-screens as a mainstream input
> technology despite a promising start in the early 1980s. It seems the
> designers of all those spiffy touch-menu systems failed to notice that
> humans aren't designed to hold their arms in front of their faces making
> small motions. After more than a very few selections, the arm begins to feel
> sore, cramped, and oversized -- the operator looks like a gorilla while
> using the touch screen and feels like one afterwards. This is now considered
> a classic cautionary tale to human-factors designers; "Remember the gorilla
> arm!" is shorthand for "How is this going to fly in real use?".
>
>
>
> --
> jet / KG6ZVQ
> http://www.flatline.net
> pgp:   0xD0D8C2E8  AC9B 0A23 C61A 1B4A 27C5  F799 A681 3C11 D0D8 C2E8
>
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